summaryrefslogtreecommitdiffhomepage
path: root/examples/text/resources/shaders/glsl330/alpha_discard.fs
diff options
context:
space:
mode:
authorraysan5 <[email protected]>2021-03-28 21:09:34 +0200
committerraysan5 <[email protected]>2021-03-28 21:09:34 +0200
commit00e71faed61b33c89316da37dff55f68222f57f3 (patch)
tree8bca8de3d9fa6c197c2e4a2d9a7ac709b56c79f5 /examples/text/resources/shaders/glsl330/alpha_discard.fs
parent6a24dd8945cf454e7bbe50bc597c051698d1a8bf (diff)
downloadraylib-00e71faed61b33c89316da37dff55f68222f57f3.tar.gz
raylib-00e71faed61b33c89316da37dff55f68222f57f3.zip
REVIEWED: text_draw_3d, code formatting
Diffstat (limited to 'examples/text/resources/shaders/glsl330/alpha_discard.fs')
-rw-r--r--examples/text/resources/shaders/glsl330/alpha_discard.fs19
1 files changed, 19 insertions, 0 deletions
diff --git a/examples/text/resources/shaders/glsl330/alpha_discard.fs b/examples/text/resources/shaders/glsl330/alpha_discard.fs
new file mode 100644
index 00000000..d2134a68
--- /dev/null
+++ b/examples/text/resources/shaders/glsl330/alpha_discard.fs
@@ -0,0 +1,19 @@
+#version 330
+
+// Input vertex attributes (from vertex shader)
+in vec2 fragTexCoord;
+in vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+
+// Output fragment color
+out vec4 finalColor;
+
+void main()
+{
+ vec4 texelColor = texture(texture0, fragTexCoord);
+ if (texelColor.a == 0.0) discard;
+ finalColor = texelColor * fragColor * colDiffuse;
+}