diff options
| author | raysan5 <[email protected]> | 2021-03-28 21:09:34 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2021-03-28 21:09:34 +0200 |
| commit | 00e71faed61b33c89316da37dff55f68222f57f3 (patch) | |
| tree | 8bca8de3d9fa6c197c2e4a2d9a7ac709b56c79f5 /examples/text/resources/shaders/glsl330/alpha_discard.fs | |
| parent | 6a24dd8945cf454e7bbe50bc597c051698d1a8bf (diff) | |
| download | raylib-00e71faed61b33c89316da37dff55f68222f57f3.tar.gz raylib-00e71faed61b33c89316da37dff55f68222f57f3.zip | |
REVIEWED: text_draw_3d, code formatting
Diffstat (limited to 'examples/text/resources/shaders/glsl330/alpha_discard.fs')
| -rw-r--r-- | examples/text/resources/shaders/glsl330/alpha_discard.fs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/examples/text/resources/shaders/glsl330/alpha_discard.fs b/examples/text/resources/shaders/glsl330/alpha_discard.fs new file mode 100644 index 00000000..d2134a68 --- /dev/null +++ b/examples/text/resources/shaders/glsl330/alpha_discard.fs @@ -0,0 +1,19 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + vec4 texelColor = texture(texture0, fragTexCoord); + if (texelColor.a == 0.0) discard; + finalColor = texelColor * fragColor * colDiffuse; +} |
