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authorVlad Adrian <[email protected]>2021-03-28 17:08:14 +0300
committerGitHub <[email protected]>2021-03-28 16:08:14 +0200
commit668ba870e4e84991770a14305317ae0bfafbd777 (patch)
tree30c5c2947966b981b3251390463ff0dd7c13e08d /examples/text/resources/shaders/glsl330
parent7eaeffc8d9ddc1cee3b7cab44a519ddbc6931606 (diff)
downloadraylib-668ba870e4e84991770a14305317ae0bfafbd777.tar.gz
raylib-668ba870e4e84991770a14305317ae0bfafbd777.zip
Added draw 3d text example (#1689)
Diffstat (limited to 'examples/text/resources/shaders/glsl330')
-rw-r--r--examples/text/resources/shaders/glsl330/alphaDiscard.fs19
1 files changed, 19 insertions, 0 deletions
diff --git a/examples/text/resources/shaders/glsl330/alphaDiscard.fs b/examples/text/resources/shaders/glsl330/alphaDiscard.fs
new file mode 100644
index 00000000..d2134a68
--- /dev/null
+++ b/examples/text/resources/shaders/glsl330/alphaDiscard.fs
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+#version 330
+
+// Input vertex attributes (from vertex shader)
+in vec2 fragTexCoord;
+in vec4 fragColor;
+
+// Input uniform values
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+
+// Output fragment color
+out vec4 finalColor;
+
+void main()
+{
+ vec4 texelColor = texture(texture0, fragTexCoord);
+ if (texelColor.a == 0.0) discard;
+ finalColor = texelColor * fragColor * colDiffuse;
+}