diff options
| author | Vlad Adrian <[email protected]> | 2021-03-28 17:08:14 +0300 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-03-28 16:08:14 +0200 |
| commit | 668ba870e4e84991770a14305317ae0bfafbd777 (patch) | |
| tree | 30c5c2947966b981b3251390463ff0dd7c13e08d /examples/text/resources/shaders/glsl330 | |
| parent | 7eaeffc8d9ddc1cee3b7cab44a519ddbc6931606 (diff) | |
| download | raylib-668ba870e4e84991770a14305317ae0bfafbd777.tar.gz raylib-668ba870e4e84991770a14305317ae0bfafbd777.zip | |
Added draw 3d text example (#1689)
Diffstat (limited to 'examples/text/resources/shaders/glsl330')
| -rw-r--r-- | examples/text/resources/shaders/glsl330/alphaDiscard.fs | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/examples/text/resources/shaders/glsl330/alphaDiscard.fs b/examples/text/resources/shaders/glsl330/alphaDiscard.fs new file mode 100644 index 00000000..d2134a68 --- /dev/null +++ b/examples/text/resources/shaders/glsl330/alphaDiscard.fs @@ -0,0 +1,19 @@ +#version 330 + +// Input vertex attributes (from vertex shader) +in vec2 fragTexCoord; +in vec4 fragColor; + +// Input uniform values +uniform sampler2D texture0; +uniform vec4 colDiffuse; + +// Output fragment color +out vec4 finalColor; + +void main() +{ + vec4 texelColor = texture(texture0, fragTexCoord); + if (texelColor.a == 0.0) discard; + finalColor = texelColor * fragColor * colDiffuse; +} |
