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authorRay San <[email protected]>2018-05-04 16:59:48 +0200
committerRay San <[email protected]>2018-05-04 16:59:48 +0200
commitec33e7d705e301eb2b74a841e823907295caa37a (patch)
tree7726a0d89a862b96cc91ec8a1ba18d07cf022c79 /examples/text/text_bmfont_ttf.c
parent6045062a05a0cc5bd654ad2c2e7d88f94579cd73 (diff)
downloadraylib-ec33e7d705e301eb2b74a841e823907295caa37a.tar.gz
raylib-ec33e7d705e301eb2b74a841e823907295caa37a.zip
BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
Diffstat (limited to 'examples/text/text_bmfont_ttf.c')
-rw-r--r--examples/text/text_bmfont_ttf.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/examples/text/text_bmfont_ttf.c b/examples/text/text_bmfont_ttf.c
index 0778fd11..f71f5ddb 100644
--- a/examples/text/text_bmfont_ttf.c
+++ b/examples/text/text_bmfont_ttf.c
@@ -1,6 +1,6 @@
/*******************************************************************************************
*
-* raylib [text] example - BMFont and TTF SpriteFonts loading
+* raylib [text] example - BMFont and TTF Fonts loading
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@@ -24,8 +24,8 @@ int main()
const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode)
- SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font
+ Font fontBm = LoadFont("resources/bmfont.fnt"); // BMFont (AngelCode)
+ Font fontTtf = LoadFont("resources/pixantiqua.ttf"); // TTF font
Vector2 fontPosition;
@@ -58,8 +58,8 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading
- UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading
+ UnloadFont(fontBm); // AngelCode Font unloading
+ UnloadFont(fontTtf); // TTF Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------