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| author | Ray <[email protected]> | 2019-05-14 15:34:23 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-14 15:34:23 +0200 |
| commit | 424d3ca8d9c5d612606444b2a2099cfad37f1888 (patch) | |
| tree | 873e8ec9dbd5965d828ed450a8c12feafe714597 /examples/text/text_bmfont_unordered.c | |
| parent | 2edec8ae288ba70630021b330fe61c9005bc03d9 (diff) | |
| download | raylib-424d3ca8d9c5d612606444b2a2099cfad37f1888.tar.gz raylib-424d3ca8d9c5d612606444b2a2099cfad37f1888.zip | |
examples review
Redesigns, deletes and renames
Also noted authors propertly on contributed examples
Diffstat (limited to 'examples/text/text_bmfont_unordered.c')
| -rw-r--r-- | examples/text/text_bmfont_unordered.c | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/examples/text/text_bmfont_unordered.c b/examples/text/text_bmfont_unordered.c deleted file mode 100644 index a5147619..00000000 --- a/examples/text/text_bmfont_unordered.c +++ /dev/null @@ -1,65 +0,0 @@ -/******************************************************************************************* -* -* raylib [text] example - BMFont unordered chars loading and drawing -* -* This example has been created using raylib 1.4 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing"); - - // NOTE: Using chars outside the [32..127] limits! - // NOTE: If a character is not found in the font, it just renders a space - const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"; - - // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) - Font font = LoadFont("resources/pixantiqua.fnt"); // BMFont (AngelCode) - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update variables here... - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); - DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY); - DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY); - - DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadFont(font); // AngelCode Font unloading - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -}
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