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authorRay <[email protected]>2019-05-14 15:34:23 +0200
committerRay <[email protected]>2019-05-14 15:34:23 +0200
commit424d3ca8d9c5d612606444b2a2099cfad37f1888 (patch)
tree873e8ec9dbd5965d828ed450a8c12feafe714597 /examples/text/text_bmfont_unordered.c
parent2edec8ae288ba70630021b330fe61c9005bc03d9 (diff)
downloadraylib-424d3ca8d9c5d612606444b2a2099cfad37f1888.tar.gz
raylib-424d3ca8d9c5d612606444b2a2099cfad37f1888.zip
examples review
Redesigns, deletes and renames Also noted authors propertly on contributed examples
Diffstat (limited to 'examples/text/text_bmfont_unordered.c')
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1 files changed, 0 insertions, 65 deletions
diff --git a/examples/text/text_bmfont_unordered.c b/examples/text/text_bmfont_unordered.c
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-/*******************************************************************************************
-*
-* raylib [text] example - BMFont unordered chars loading and drawing
-*
-* This example has been created using raylib 1.4 (www.raylib.com)
-* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
-*
-* Copyright (c) 2016 Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-int main()
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing");
-
- // NOTE: Using chars outside the [32..127] limits!
- // NOTE: If a character is not found in the font, it just renders a space
- const char msg[256] = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ";
-
- // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
- Font font = LoadFont("resources/pixantiqua.fnt"); // BMFont (AngelCode)
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update variables here...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY);
- DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY);
- DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY);
-
- DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadFont(font); // AngelCode Font unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-} \ No newline at end of file