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| author | Ray <[email protected]> | 2019-05-17 01:17:40 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-17 01:17:40 +0200 |
| commit | 970f1e8ff15424ca2d96d89bf2871f0246835e9b (patch) | |
| tree | bc093a8eaee29739e52642c233d0f9102e9db7cf /examples/text/text_font_sdf.c | |
| parent | ce87d2ced4dbe60f97d3ed48635231c222482b18 (diff) | |
| download | raylib-970f1e8ff15424ca2d96d89bf2871f0246835e9b.tar.gz raylib-970f1e8ff15424ca2d96d89bf2871f0246835e9b.zip | |
examples review
Diffstat (limited to 'examples/text/text_font_sdf.c')
| -rw-r--r-- | examples/text/text_font_sdf.c | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c index 755b642d..69cff471 100644 --- a/examples/text/text_font_sdf.c +++ b/examples/text/text_font_sdf.c @@ -11,6 +11,12 @@ #include "raylib.h" +#if defined(PLATFORM_DESKTOP) + #define GLSL_VERSION 330 +#else // PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB + #define GLSL_VERSION 100 +#endif + int main() { // Initialization @@ -47,7 +53,7 @@ int main() UnloadImage(atlas); // Load SDF required shader (we use default vertex shader) - Shader shader = LoadShader(0, "resources/shaders/sdf.fs"); + Shader shader = LoadShader(0, FormatText("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION)); SetTextureFilter(fontSDF.texture, FILTER_BILINEAR); // Required for SDF font Vector2 fontPosition = { 40, screenHeight/2 - 50 }; |
