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authorDarkElvenAngel <[email protected]>2019-06-10 16:12:06 -0400
committerGitHub <[email protected]>2019-06-10 16:12:06 -0400
commitd7f4be071579e6f00974c0940f021272f22fbc54 (patch)
tree6ee389e6617c494d272e9bc82415fbc3618e7a28 /examples/text/text_rectangle_bounds.c
parent8a21830b77eaa76ffe0c31df5f96aecd6bd2eecc (diff)
parentbaf7d7d19ad8d6bfbfc201169e4ed4f49a9576a6 (diff)
downloadraylib-d7f4be071579e6f00974c0940f021272f22fbc54.tar.gz
raylib-d7f4be071579e6f00974c0940f021272f22fbc54.zip
Merge pull request #1 from raysan5/master
Update
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+/*******************************************************************************************
+*
+* raylib [text] example - Draw text inside a rectangle
+*
+* This example has been created using raylib 2.3 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
+*
+* Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle");
+
+ const char text[] = "Text cannot escape\tthis container\t...word wrap also works when active so here's\
+ a long text for testing.\n\nLorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod\
+ tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet risus nullam eget felis eget.";
+
+ bool resizing = false;
+ bool wordWrap = true;
+
+ Rectangle container = { 25, 25, screenWidth - 50, screenHeight - 250};
+ Rectangle resizer = { container.x + container.width - 17, container.y + container.height - 17, 14, 14 };
+
+ // Minimum width and heigh for the container rectangle
+ const int minWidth = 60;
+ const int minHeight = 60;
+ const int maxWidth = screenWidth - 50;
+ const int maxHeight = screenHeight - 160;
+
+ Vector2 lastMouse = { 0.0f, 0.0f }; // Stores last mouse coordinates
+ Color borderColor = MAROON; // Container border color
+ Font font = GetFontDefault(); // Get default system font
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_SPACE)) wordWrap = !wordWrap;
+
+ Vector2 mouse = GetMousePosition();
+
+ // Check if the mouse is inside the container and toggle border color
+ if (CheckCollisionPointRec(mouse, container)) borderColor = Fade(MAROON, 0.4f);
+ else if (!resizing) borderColor = MAROON;
+
+ // Container resizing logic
+ if (resizing)
+ {
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false;
+
+ int width = container.width + (mouse.x - lastMouse.x);
+ container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth;
+
+ int height = container.height + (mouse.y - lastMouse.y);
+ container.height = (height > minHeight)? ((height < maxHeight)? height : maxHeight) : minHeight;
+ }
+ else
+ {
+ // Check if we're resizing
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer)) resizing = true;
+ }
+
+ // Move resizer rectangle properly
+ resizer.x = container.x + container.width - 17;
+ resizer.y = container.y + container.height - 17;
+
+ lastMouse = mouse; // Update mouse
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawRectangleLinesEx(container, 3, borderColor); // Draw container border
+
+ // Draw text in container (add some padding)
+ DrawTextRec(font, text,
+ (Rectangle){ container.x + 4, container.y + 4, container.width - 4, container.height - 4 },
+ 20.0f, 2.0f, wordWrap, GRAY);
+
+ DrawRectangleRec(resizer, borderColor); // Draw the resize box
+
+ // Draw info
+ DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK);
+ if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED);
+ else DrawText("OFF", 447, screenHeight - 115, 20, BLACK);
+ DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 91, 20, GRAY);
+
+ DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY);
+ DrawText("Click hold & drag the to resize the container", 155, screenHeight - 38, 20, RAYWHITE);
+ DrawRectangleRec((Rectangle){ 382, screenHeight - 34, 12, 12 }, MAROON);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file