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authorRay <[email protected]>2017-04-08 23:31:58 +0200
committerRay <[email protected]>2017-04-08 23:31:58 +0200
commit20d205cae5bf78d00fb03c266999c33488cbd2c8 (patch)
tree8aafb630d19f3a2a827bf212e16c531a0c672d41 /examples/text/text_ttf_loading.c
parent5fd83708cf860db358d843cb30f99a88aaf3bd2c (diff)
downloadraylib-20d205cae5bf78d00fb03c266999c33488cbd2c8.tar.gz
raylib-20d205cae5bf78d00fb03c266999c33488cbd2c8.zip
Working on examples...
Diffstat (limited to 'examples/text/text_ttf_loading.c')
-rw-r--r--examples/text/text_ttf_loading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/text/text_ttf_loading.c b/examples/text/text_ttf_loading.c
index 4aa0bef4..4e490399 100644
--- a/examples/text/text_ttf_loading.c
+++ b/examples/text/text_ttf_loading.c
@@ -25,7 +25,7 @@ int main()
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// TTF SpriteFont loading with custom generation parameters
- SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0);
+ SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR