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| author | Ray <[email protected]> | 2017-04-08 23:31:58 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2017-04-08 23:31:58 +0200 |
| commit | 20d205cae5bf78d00fb03c266999c33488cbd2c8 (patch) | |
| tree | 8aafb630d19f3a2a827bf212e16c531a0c672d41 /examples/text/text_ttf_loading.c | |
| parent | 5fd83708cf860db358d843cb30f99a88aaf3bd2c (diff) | |
| download | raylib-20d205cae5bf78d00fb03c266999c33488cbd2c8.tar.gz raylib-20d205cae5bf78d00fb03c266999c33488cbd2c8.zip | |
Working on examples...
Diffstat (limited to 'examples/text/text_ttf_loading.c')
| -rw-r--r-- | examples/text/text_ttf_loading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/text/text_ttf_loading.c b/examples/text/text_ttf_loading.c index 4aa0bef4..4e490399 100644 --- a/examples/text/text_ttf_loading.c +++ b/examples/text/text_ttf_loading.c @@ -25,7 +25,7 @@ int main() // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // TTF SpriteFont loading with custom generation parameters - SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0); + SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0); // Generate mipmap levels to use trilinear filtering // NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR |
