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authorRay <[email protected]>2019-05-20 16:36:42 +0200
committerRay <[email protected]>2019-05-20 16:36:42 +0200
commitb525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch)
tree08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/text/text_ttf_loading.c
parenta43a7980a30a52462956b23f2473e8ef8f38d1fb (diff)
downloadraylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz
raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip
Review ALL examples
Diffstat (limited to 'examples/text/text_ttf_loading.c')
-rw-r--r--examples/text/text_ttf_loading.c63
1 files changed, 28 insertions, 35 deletions
diff --git a/examples/text/text_ttf_loading.c b/examples/text/text_ttf_loading.c
index 0e964ebd..cc59417d 100644
--- a/examples/text/text_ttf_loading.c
+++ b/examples/text/text_ttf_loading.c
@@ -11,22 +11,22 @@
#include "raylib.h"
-int main()
+int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
+ const int screenWidth = 800;
+ const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading");
-
+
const char msg[50] = "TTF Font";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
-
+
// TTF Font loading with custom generation parameters
Font font = LoadFontEx("resources/KAISG.ttf", 96, 0, 0);
-
+
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
GenTextureMipmaps(&font.texture);
@@ -35,25 +35,20 @@ int main()
Vector2 fontPosition = { 40, screenHeight/2 - 80 };
Vector2 textSize;
+ // Setup texture scaling filter
SetTextureFilter(font.texture, FILTER_POINT);
int currentFontFilter = 0; // FILTER_POINT
-
- // NOTE: Drag and drop support only available for desktop platforms: Windows, Linux, OSX
-#if defined(PLATFORM_DESKTOP)
- int count = 0;
- char **droppedFiles;
-#endif
-
- SetTargetFPS(60);
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
-
+
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
fontSize += GetMouseWheelMove()*4.0f;
-
+
// Choose font texture filter method
if (IsKeyPressed(KEY_ONE))
{
@@ -71,18 +66,18 @@ int main()
SetTextureFilter(font.texture, FILTER_TRILINEAR);
currentFontFilter = 2;
}
-
+
textSize = MeasureTextEx(font, msg, fontSize, 0);
-
+
if (IsKeyDown(KEY_LEFT)) fontPosition.x -= 10;
else if (IsKeyDown(KEY_RIGHT)) fontPosition.x += 10;
-
-#if defined(PLATFORM_DESKTOP)
+
// Load a dropped TTF file dynamically (at current fontSize)
if (IsFileDropped())
{
- droppedFiles = GetDroppedFiles(&count);
-
+ int count = 0;
+ char **droppedFiles = GetDroppedFiles(&count);
+
if (count == 1) // Only support one ttf file dropped
{
UnloadFont(font);
@@ -90,47 +85,45 @@ int main()
ClearDroppedFiles();
}
}
-#endif
//----------------------------------------------------------------------------------
-
+
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
-
+
ClearBackground(RAYWHITE);
-
+
DrawText("Use mouse wheel to change font size", 20, 20, 10, GRAY);
DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, GRAY);
DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, GRAY);
DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, DARKGRAY);
DrawTextEx(font, msg, fontPosition, fontSize, 0, BLACK);
-
+
// TODO: It seems texSize measurement is not accurate due to chars offsets...
//DrawRectangleLines(fontPosition.x, fontPosition.y, textSize.x, textSize.y, RED);
-
+
DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY);
DrawText(FormatText("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY);
DrawText(FormatText("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKGRAY);
DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, GRAY);
-
+
if (currentFontFilter == 0) DrawText("POINT", 570, 400, 20, BLACK);
else if (currentFontFilter == 1) DrawText("BILINEAR", 570, 400, 20, BLACK);
else if (currentFontFilter == 2) DrawText("TRILINEAR", 570, 400, 20, BLACK);
-
+
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
-#if defined(PLATFORM_DESKTOP)
ClearDroppedFiles(); // Clear internal buffers
-#endif
- UnloadFont(font); // Font unloading
-
+
+ UnloadFont(font); // Font unloading
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+
return 0;
} \ No newline at end of file