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authorRay <[email protected]>2017-04-20 00:21:38 +0200
committerGitHub <[email protected]>2017-04-20 00:21:38 +0200
commitbc1bfe54d6df0b872b604870d3e55a9f9f4e19dd (patch)
treefa1fb6c1b03008d98c342970fa095d7cc84c2252 /examples/text/text_ttf_loading.c
parent407746193d991190fa4dead94649abb2ed27d462 (diff)
parent35172430c6b5929e8f6781e0d92b4bc1f9fcc2a2 (diff)
downloadraylib-bc1bfe54d6df0b872b604870d3e55a9f9f4e19dd.tar.gz
raylib-bc1bfe54d6df0b872b604870d3e55a9f9f4e19dd.zip
Merge pull request #262 from raysan5/develop
Integrate develop branch
Diffstat (limited to 'examples/text/text_ttf_loading.c')
-rw-r--r--examples/text/text_ttf_loading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/text/text_ttf_loading.c b/examples/text/text_ttf_loading.c
index 4aa0bef4..4e490399 100644
--- a/examples/text/text_ttf_loading.c
+++ b/examples/text/text_ttf_loading.c
@@ -25,7 +25,7 @@ int main()
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
// TTF SpriteFont loading with custom generation parameters
- SpriteFont font = LoadSpriteFontTTF("resources/fonts/KAISG.ttf", 96, 0, 0);
+ SpriteFont font = LoadSpriteFontTTF("resources/KAISG.ttf", 96, 0, 0);
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR