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authoraiafrasinei <[email protected]>2024-03-07 13:28:11 +0200
committerGitHub <[email protected]>2024-03-07 12:28:11 +0100
commit3b7be851515bf8ec4d9585352a5df8ba5aa85ac0 (patch)
treef44af34c88922f0f90d39e1837c7ec08d30b3ff4 /examples/text
parentfccdfa7926260339a66a5590c0246f4c158c5970 (diff)
downloadraylib-3b7be851515bf8ec4d9585352a5df8ba5aa85ac0.tar.gz
raylib-3b7be851515bf8ec4d9585352a5df8ba5aa85ac0.zip
Screen space related functions consistency (#3830)
* Screen/world-space related functions rename * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
Diffstat (limited to 'examples/text')
-rw-r--r--examples/text/text_draw_3d.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c
index b279f1b3..ed4e6ce6 100644
--- a/examples/text/text_draw_3d.c
+++ b/examples/text/text_draw_3d.c
@@ -195,7 +195,7 @@ int main(void)
// Handle clicking the cube
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
- Ray ray = GetMouseRay(GetMousePosition(), camera);
+ Ray ray = GetScreenToWorldRay(GetMousePosition(), camera);
// Check collision between ray and box
RayCollision collision = GetRayCollisionBox(ray,