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authorCrydsch Cube <[email protected]>2023-02-14 17:47:21 +0100
committerGitHub <[email protected]>2023-02-14 17:47:21 +0100
commit73989a49817225f11f547d270598e93745bf7df0 (patch)
treec5ab826343e7b131c1e3733924156add0d445dbc /examples/text
parentf1bcabcc3799df741d54593980ac06afe2e0f081 (diff)
downloadraylib-73989a49817225f11f547d270598e93745bf7df0.tar.gz
raylib-73989a49817225f11f547d270598e93745bf7df0.zip
WIP rcamera redesign vector (#2563)
* core functionality CAMERA_FREE * fix example * add remaining camera modes * add view bobbing * view bobbing * catch curser in SetCameraMode * adjust examples * fix compilation on linux * fix example text_draw_3d * actually fix text_draw_3d * Updated camera API * Improve Vector3RotateByAxisAngle() function * remove camera.mode dependency from low-level functions * remove camera.mode from struct * fixes after rebase * adjust examples for new UpdateCamera function * adjust example models_loading_m3d --------- Co-authored-by: Ray <[email protected]>
Diffstat (limited to 'examples/text')
-rw-r--r--examples/text/text_draw_3d.c9
1 files changed, 5 insertions, 4 deletions
diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c
index 127eb7c6..c90ea665 100644
--- a/examples/text/text_draw_3d.c
+++ b/examples/text/text_draw_3d.c
@@ -98,11 +98,12 @@ int main(void)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.projection = CAMERA_PERSPECTIVE; // Camera mode type
- SetCameraMode(camera, CAMERA_ORBITAL);
+ int camera_mode = CAMERA_ORBITAL;
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
+ DisableCursor(); // Catch cursor
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
// Use the default font
@@ -141,7 +142,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- UpdateCamera(&camera);
+ UpdateCamera(&camera, camera_mode);
// Handle font files dropped
if (IsFileDropped())
@@ -181,12 +182,12 @@ int main(void)
if (spin)
{
camera.position = (Vector3){ -10.0f, 15.0f, -10.0f }; // Camera position
- SetCameraMode(camera, CAMERA_ORBITAL);
+ camera_mode = CAMERA_ORBITAL;
}
else
{
camera.position = (Vector3){ 10.0f, 10.0f, -10.0f }; // Camera position
- SetCameraMode(camera, CAMERA_FREE);
+ camera_mode = CAMERA_FREE;
}
}