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authorRay <[email protected]>2020-09-14 19:20:38 +0200
committerRay <[email protected]>2020-09-14 19:20:38 +0200
commit8cf0be4b6ce3a3cd04bdbc44ecfa3c2a304a891a (patch)
tree9baed33adb1091a21c455d8aca9937382c744937 /examples/text
parent50736199620240c00e36a9168cde0b1ff47c5034 (diff)
downloadraylib-8cf0be4b6ce3a3cd04bdbc44ecfa3c2a304a891a.tar.gz
raylib-8cf0be4b6ce3a3cd04bdbc44ecfa3c2a304a891a.zip
Review memory loading functions signesness
Diffstat (limited to 'examples/text')
-rw-r--r--examples/text/text_font_sdf.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/examples/text/text_font_sdf.c b/examples/text/text_font_sdf.c
index 2be4a068..68075ee3 100644
--- a/examples/text/text_font_sdf.c
+++ b/examples/text/text_font_sdf.c
@@ -31,13 +31,19 @@ int main(void)
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
const char msg[50] = "Signed Distance Fields";
+
+ // Loading file to memory
+ unsigned int fileSize = 0;
+ unsigned char *fileData = LoadFileData("resources/anonymous_pro_bold.ttf", &fileSize);
// Default font generation from TTF font
Font fontDefault = { 0 };
fontDefault.baseSize = 16;
fontDefault.charsCount = 95;
+
+ // Loading font data from memory data
// Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array)
- fontDefault.chars = LoadFontData("resources/anonymous_pro_bold.ttf", 16, 0, 95, FONT_DEFAULT);
+ fontDefault.chars = LoadFontData(fileData, fileSize, 16, 0, 95, FONT_DEFAULT);
// Parameters > chars count: 95, font size: 16, chars padding in image: 4 px, pack method: 0 (default)
Image atlas = GenImageFontAtlas(fontDefault.chars, &fontDefault.recs, 95, 16, 4, 0);
fontDefault.texture = LoadTextureFromImage(atlas);
@@ -48,11 +54,13 @@ int main(void)
fontSDF.baseSize = 16;
fontSDF.charsCount = 95;
// Parameters > font size: 16, no chars array provided (0), chars count: 0 (defaults to 95)
- fontSDF.chars = LoadFontData("resources/anonymous_pro_bold.ttf", 16, 0, 0, FONT_SDF);
+ fontSDF.chars = LoadFontData(fileData, fileSize, 16, 0, 0, FONT_SDF);
// Parameters > chars count: 95, font size: 16, chars padding in image: 0 px, pack method: 1 (Skyline algorythm)
atlas = GenImageFontAtlas(fontSDF.chars, &fontSDF.recs, 95, 16, 0, 1);
fontSDF.texture = LoadTextureFromImage(atlas);
UnloadImage(atlas);
+
+ RL_FREE(fileData); // Free memory from loaded file
// Load SDF required shader (we use default vertex shader)
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/sdf.fs", GLSL_VERSION));