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authorRay <[email protected]>2022-08-02 00:30:57 +0200
committerRay <[email protected]>2022-08-02 00:30:57 +0200
commitfe9e82b2e689ad6ae13ae6680ae8f1576c498fe2 (patch)
tree119aceca9b20d35e313cf0cc9aba3267ab70ee8c /examples/text
parentb20d416131729d7294123938ba48aad0c6812440 (diff)
downloadraylib-fe9e82b2e689ad6ae13ae6680ae8f1576c498fe2.tar.gz
raylib-fe9e82b2e689ad6ae13ae6680ae8f1576c498fe2.zip
Remove line breaks
Diffstat (limited to 'examples/text')
-rw-r--r--examples/text/text_codepoints_loading.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/examples/text/text_codepoints_loading.c b/examples/text/text_codepoints_loading.c
index a43697c0..921b0e75 100644
--- a/examples/text/text_codepoints_loading.c
+++ b/examples/text/text_codepoints_loading.c
@@ -36,11 +36,11 @@ int main(void)
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - codepoints loading");
-
+
// Get codepoints from text
int codepointCount = 0;
int *codepoints = LoadCodepoints(text, &codepointCount);
-
+
// Removed duplicate codepoints to generate smaller font atlas
int codepointsNoDupsCount = 0;
int *codepointsNoDups = CodepointRemoveDuplicates(codepoints, codepointCount, &codepointsNoDupsCount);
@@ -49,13 +49,13 @@ int main(void)
// Load font containing all the provided codepoint glyphs
// A texture font atlas is automatically generated
Font font = LoadFontEx("resources/DotGothic16-Regular.ttf", 36, codepointsNoDups, codepointsNoDupsCount);
-
+
// Set bilinear scale filter for better font scaling
SetTextureFilter(font.texture, TEXTURE_FILTER_BILINEAR);
// Free codepoints, atlas has already been generated
free(codepointsNoDups);
-
+
bool showFontAtlas = false;
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
@@ -74,7 +74,7 @@ int main(void)
BeginDrawing();
ClearBackground(RAYWHITE);
-
+
DrawRectangle(0, 0, GetScreenWidth(), 70, BLACK);
DrawText(TextFormat("Total codepoints contained in provided text: %i", codepointCount), 10, 10, 20, GREEN);
DrawText(TextFormat("Total codepoints required for font atlas (duplicates excluded): %i", codepointsNoDupsCount), 10, 40, 20, GREEN);
@@ -90,20 +90,20 @@ int main(void)
// Draw provided text with laoded font, containing all required codepoint glyphs
DrawTextEx(font, text, (Vector2) { 160, 110 }, 48, 5, BLACK);
}
-
+
DrawText("Press SPACE to toggle font atlas view!", 10, GetScreenHeight() - 30, 20, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
-
+
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadFont(font); // Unload font
-
+
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
-
+
return 0;
}
@@ -130,9 +130,9 @@ static int *CodepointRemoveDuplicates(int *codepoints, int codepointCount, int *
}
}
- // NOTE: The size of codepointsNoDups is the same as original array but
+ // NOTE: The size of codepointsNoDups is the same as original array but
// only required positions are filled (codepointsNoDupsCount)
-
+
*codepointsResultCount = codepointsNoDupsCount;
return codepointsNoDups;
} \ No newline at end of file