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| author | raysan5 <[email protected]> | 2017-02-05 02:59:39 +0100 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-02-05 02:59:39 +0100 |
| commit | 1a879ba08efe1877c26a76bfabd43f282d2b2a97 (patch) | |
| tree | 7870e105ee57aaab20ffd89f5708948960d34460 /examples/text_bmfont_unordered.c | |
| parent | a08117155da1a0a439239ad8801a58b85f528014 (diff) | |
| download | raylib-1a879ba08efe1877c26a76bfabd43f282d2b2a97.tar.gz raylib-1a879ba08efe1877c26a76bfabd43f282d2b2a97.zip | |
Refactor SpriteFont struct
Now it uses CharInfo data, this way, it's better aligned with the future
RRES file format data layout for sprite font characters.
Diffstat (limited to 'examples/text_bmfont_unordered.c')
| -rw-r--r-- | examples/text_bmfont_unordered.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/text_bmfont_unordered.c b/examples/text_bmfont_unordered.c index b29c5f8b..6fec3256 100644 --- a/examples/text_bmfont_unordered.c +++ b/examples/text_bmfont_unordered.c @@ -45,10 +45,10 @@ int main() ClearBackground(RAYWHITE); DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY); - DrawText(FormatText("Font base size: %i", font.size), 40, 80, 20, GRAY); - DrawText(FormatText("Font chars number: %i", font.numChars), 40, 110, 20, GRAY); + DrawText(FormatText("Font base size: %i", font.baseSize), 40, 80, 20, GRAY); + DrawText(FormatText("Font chars number: %i", font.charsCount), 40, 110, 20, GRAY); - DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.size, 0, MAROON); + DrawTextEx(font, msg, (Vector2){ 40, 180 }, font.baseSize, 0, MAROON); EndDrawing(); //---------------------------------------------------------------------------------- |
