diff options
| author | Ray <[email protected]> | 2016-11-24 17:26:07 +0100 |
|---|---|---|
| committer | GitHub <[email protected]> | 2016-11-24 17:26:07 +0100 |
| commit | 17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch) | |
| tree | 51e909c419de9625f1beaaca44696857a600e8d5 /examples/text_bmfont_unordered.lua | |
| parent | 05f68c22d5c8d8f7c4254ae47700318e21709887 (diff) | |
| parent | a81dfabf863c512044b246e23aaf43489d2fa1ac (diff) | |
| download | raylib-1.6.0.tar.gz raylib-1.6.0.zip | |
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'examples/text_bmfont_unordered.lua')
| -rw-r--r-- | examples/text_bmfont_unordered.lua | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/examples/text_bmfont_unordered.lua b/examples/text_bmfont_unordered.lua new file mode 100644 index 00000000..f324ca19 --- /dev/null +++ b/examples/text_bmfont_unordered.lua @@ -0,0 +1,57 @@ +------------------------------------------------------------------------------------------- +-- +-- raylib [text] example - BMFont unordered chars loading and drawing +-- +-- This example has been created using raylib 1.6 (www.raylib.com) +-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +-- +-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) +-- +------------------------------------------------------------------------------------------- + +-- Initialization +------------------------------------------------------------------------------------------- +local screenWidth = 800 +local screenHeight = 450 + +InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing") + +-- NOTE: Using chars outside the [32..127] limits! +-- NOTE: If a character is not found in the font, it just renders a space +local msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ" + +-- NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) +local font = LoadSpriteFont("resources/fonts/pixantiqua.fnt") -- BMFont (AngelCode) + +SetTargetFPS(60) +------------------------------------------------------------------------------------------- + +-- Main game loop +while not WindowShouldClose() do -- Detect window close button or ESC key + -- Update + --------------------------------------------------------------------------------------- + -- TODO: Update variables here... + --------------------------------------------------------------------------------------- + + -- Draw + --------------------------------------------------------------------------------------- + BeginDrawing() + + ClearBackground(RAYWHITE) + + DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY) + DrawText(string.format("Font base size: %i", font.size), 40, 80, 20, GRAY) + DrawText(string.format("Font chars number: %i", font.numChars), 40, 110, 20, GRAY) + + DrawTextEx(font, msg, Vector2(40, 180), font.size, 0, MAROON) + + EndDrawing() + --------------------------------------------------------------------------------------- +end + +-- De-Initialization +------------------------------------------------------------------------------------------- +UnloadSpriteFont(font) -- AngelCode SpriteFont unloading + +CloseWindow() -- Close window and OpenGL context +-------------------------------------------------------------------------------------------
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