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authorRay <[email protected]>2016-11-24 17:26:07 +0100
committerGitHub <[email protected]>2016-11-24 17:26:07 +0100
commit17f09cb03484a408cdd50a3d2e4d6604bb1f4c70 (patch)
tree51e909c419de9625f1beaaca44696857a600e8d5 /examples/text_bmfont_unordered.lua
parent05f68c22d5c8d8f7c4254ae47700318e21709887 (diff)
parenta81dfabf863c512044b246e23aaf43489d2fa1ac (diff)
downloadraylib-1.6.0.tar.gz
raylib-1.6.0.zip
Merge pull request #198 from raysan5/develop1.6.0
Develop branch integration
Diffstat (limited to 'examples/text_bmfont_unordered.lua')
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+-------------------------------------------------------------------------------------------
+--
+-- raylib [text] example - BMFont unordered chars loading and drawing
+--
+-- This example has been created using raylib 1.6 (www.raylib.com)
+-- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+--
+-- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
+--
+-------------------------------------------------------------------------------------------
+
+-- Initialization
+-------------------------------------------------------------------------------------------
+local screenWidth = 800
+local screenHeight = 450
+
+InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing")
+
+-- NOTE: Using chars outside the [32..127] limits!
+-- NOTE: If a character is not found in the font, it just renders a space
+local msg = "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ"
+
+-- NOTE: Loaded font has an unordered list of characters (chars in the range 32..255)
+local font = LoadSpriteFont("resources/fonts/pixantiqua.fnt") -- BMFont (AngelCode)
+
+SetTargetFPS(60)
+-------------------------------------------------------------------------------------------
+
+-- Main game loop
+while not WindowShouldClose() do -- Detect window close button or ESC key
+ -- Update
+ ---------------------------------------------------------------------------------------
+ -- TODO: Update variables here...
+ ---------------------------------------------------------------------------------------
+
+ -- Draw
+ ---------------------------------------------------------------------------------------
+ BeginDrawing()
+
+ ClearBackground(RAYWHITE)
+
+ DrawText("Font name: PixAntiqua", 40, 50, 20, GRAY)
+ DrawText(string.format("Font base size: %i", font.size), 40, 80, 20, GRAY)
+ DrawText(string.format("Font chars number: %i", font.numChars), 40, 110, 20, GRAY)
+
+ DrawTextEx(font, msg, Vector2(40, 180), font.size, 0, MAROON)
+
+ EndDrawing()
+ ---------------------------------------------------------------------------------------
+end
+
+-- De-Initialization
+-------------------------------------------------------------------------------------------
+UnloadSpriteFont(font) -- AngelCode SpriteFont unloading
+
+CloseWindow() -- Close window and OpenGL context
+------------------------------------------------------------------------------------------- \ No newline at end of file