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| author | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2021-04-22 18:55:24 +0200 |
| commit | dcf52c132fb0ca28f37dae9d957155e2541df812 (patch) | |
| tree | b6c263e59daba00fc33badd0a45fa6756d5df14c /examples/textures/textures_draw_tiled.c | |
| parent | f92ee46d86b5a0cfb05c10b0c31fb966a4784b44 (diff) | |
| download | raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.tar.gz raylib-dcf52c132fb0ca28f37dae9d957155e2541df812.zip | |
Remove trail spaces
Diffstat (limited to 'examples/textures/textures_draw_tiled.c')
| -rw-r--r-- | examples/textures/textures_draw_tiled.c | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/examples/textures/textures_draw_tiled.c b/examples/textures/textures_draw_tiled.c index 97bffc80..842be11e 100644 --- a/examples/textures/textures_draw_tiled.c +++ b/examples/textures/textures_draw_tiled.c @@ -21,24 +21,24 @@ int main(int argc, char **argv) //-------------------------------------------------------------------------------------- int screenWidth = 800; int screenHeight = 450; - + SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable InitWindow(screenWidth, screenHeight, "raylib [textures] example - Draw part of a texture tiled"); // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) Texture texPattern = LoadTexture("resources/patterns.png"); SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled - + // Coordinates for all patterns inside the texture - const Rectangle recPattern[] = { - (Rectangle){ 3, 3, 66, 66 }, - (Rectangle){ 75, 3, 100, 100 }, + const Rectangle recPattern[] = { + (Rectangle){ 3, 3, 66, 66 }, + (Rectangle){ 75, 3, 100, 100 }, (Rectangle){ 3, 75, 66, 66 }, (Rectangle){ 7, 156, 50, 50 }, (Rectangle){ 85, 106, 90, 45 }, (Rectangle){ 75, 154, 100, 60} }; - + // Setup colors const Color colors[] = { BLACK, MAROON, ORANGE, BLUE, PURPLE, BEIGE, LIME, RED, DARKGRAY, SKYBLUE }; enum { MAX_COLORS = SIZEOF(colors) }; @@ -51,21 +51,21 @@ int main(int argc, char **argv) colorRec[i].y = 22.0f + 256.0f + MARGIN_SIZE + y; colorRec[i].width = COLOR_SIZE*2.0f; colorRec[i].height = (float)COLOR_SIZE; - + if (i == (MAX_COLORS/2 - 1)) { - x = 0; + x = 0; y += COLOR_SIZE + MARGIN_SIZE; - } + } else x += (COLOR_SIZE*2 + MARGIN_SIZE); } int activePattern = 0, activeCol = 0; float scale = 1.0f, rotation = 0.0f; - + SetTargetFPS(60); //--------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { @@ -73,22 +73,22 @@ int main(int argc, char **argv) //---------------------------------------------------------------------------------- screenWidth = GetScreenWidth(); screenHeight = GetScreenHeight(); - + // Handle mouse if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { const Vector2 mouse = GetMousePosition(); - + // Check which pattern was clicked and set it as the active pattern for (int i = 0; i < SIZEOF(recPattern); i++) { if (CheckCollisionPointRec(mouse, (Rectangle){ 2 + MARGIN_SIZE + recPattern[i].x, 40 + MARGIN_SIZE + recPattern[i].y, recPattern[i].width, recPattern[i].height })) - { - activePattern = i; - break; + { + activePattern = i; + break; } } - + // Check to see which color was clicked and set it as the active color for (int i = 0; i < MAX_COLORS; ++i) { @@ -99,67 +99,67 @@ int main(int argc, char **argv) } } } - + // Handle keys - + // Change scale if (IsKeyPressed(KEY_UP)) scale += 0.25f; if (IsKeyPressed(KEY_DOWN)) scale -= 0.25f; if (scale > 10.0f) scale = 10.0f; else if ( scale <= 0.0f) scale = 0.25f; - + // Change rotation if (IsKeyPressed(KEY_LEFT)) rotation -= 25.0f; if (IsKeyPressed(KEY_RIGHT)) rotation += 25.0f; - + // Reset if (IsKeyPressed(KEY_SPACE)) { rotation = 0.0f; scale = 1.0f; } //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(RAYWHITE); - + // Draw the tiled area DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, screenWidth - OPT_WIDTH - 2.0f*MARGIN_SIZE, screenHeight - 2.0f*MARGIN_SIZE}, (Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]); - + // Draw options DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE, screenHeight - 2*MARGIN_SIZE, ColorAlpha(LIGHTGRAY, 0.5f)); - + DrawText("Select Pattern", 2 + MARGIN_SIZE, 30 + MARGIN_SIZE, 10, BLACK); DrawTexture(texPattern, 2 + MARGIN_SIZE, 40 + MARGIN_SIZE, BLACK); DrawRectangle(2 + MARGIN_SIZE + (int)recPattern[activePattern].x, 40 + MARGIN_SIZE + (int)recPattern[activePattern].y, (int)recPattern[activePattern].width, (int)recPattern[activePattern].height, ColorAlpha(DARKBLUE, 0.3f)); - + DrawText("Select Color", 2+MARGIN_SIZE, 10+256+MARGIN_SIZE, 10, BLACK); for (int i = 0; i < MAX_COLORS; i++) { DrawRectangleRec(colorRec[i], colors[i]); if (activeCol == i) DrawRectangleLinesEx(colorRec[i], 3, ColorAlpha(WHITE, 0.5f)); } - + DrawText("Scale (UP/DOWN to change)", 2 + MARGIN_SIZE, 80 + 256 + MARGIN_SIZE, 10, BLACK); DrawText(TextFormat("%.2fx", scale), 2 + MARGIN_SIZE, 92 + 256 + MARGIN_SIZE, 20, BLACK); - + DrawText("Rotation (LEFT/RIGHT to change)", 2 + MARGIN_SIZE, 122 + 256 + MARGIN_SIZE, 10, BLACK); DrawText(TextFormat("%.0f degrees", rotation), 2 + MARGIN_SIZE, 134 + 256 + MARGIN_SIZE, 20, BLACK); - + DrawText("Press [SPACE] to reset", 2 + MARGIN_SIZE, 164 + 256 + MARGIN_SIZE, 10, DARKBLUE); - + // Draw FPS DrawText(TextFormat("%i FPS", GetFPS()), 2 + MARGIN_SIZE, 2 + MARGIN_SIZE, 20, BLACK); EndDrawing(); //---------------------------------------------------------------------------------- } - + // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(texPattern); // Unload texture - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; } |
