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| author | victorfisac <[email protected]> | 2017-04-06 15:28:04 +0200 |
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| committer | victorfisac <[email protected]> | 2017-04-06 15:28:04 +0200 |
| commit | 54f070a0f421798dca911b48223a67ae6dc51956 (patch) | |
| tree | 07eefb8740d05754dcd875f49ea193eee1c79555 /examples/textures/textures_image_loading.c | |
| parent | 256bc6e1dccfd021239dd0e5a66c377a402c3c59 (diff) | |
| parent | c47b04a2c673f3073e2cc5a47d5aa1bce029e93e (diff) | |
| download | raylib-54f070a0f421798dca911b48223a67ae6dc51956.tar.gz raylib-54f070a0f421798dca911b48223a67ae6dc51956.zip | |
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
Diffstat (limited to 'examples/textures/textures_image_loading.c')
| -rw-r--r-- | examples/textures/textures_image_loading.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/examples/textures/textures_image_loading.c b/examples/textures/textures_image_loading.c new file mode 100644 index 00000000..54c73586 --- /dev/null +++ b/examples/textures/textures_image_loading.c @@ -0,0 +1,63 @@ +/******************************************************************************************* +* +* raylib [textures] example - Image loading and texture creation +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* This example has been created using raylib 1.3 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2015 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + + Image image = LoadImage("resources/raylib_logo.png"); // Loaded in CPU memory (RAM) + Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) + + UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); + + DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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