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| author | raysan5 <[email protected]> | 2017-04-14 13:58:39 +0200 |
|---|---|---|
| committer | raysan5 <[email protected]> | 2017-04-14 13:58:39 +0200 |
| commit | 4315b82ea7b42b68572f14c595aa46f030d82a43 (patch) | |
| tree | 4a0faa9a4d6c6904ef67b2a21f63234679b7edc1 /examples/textures/textures_raw_data.c | |
| parent | 82c54449bf4f472d2b46413288c0343e31eae8dc (diff) | |
| download | raylib-4315b82ea7b42b68572f14c595aa46f030d82a43.tar.gz raylib-4315b82ea7b42b68572f14c595aa46f030d82a43.zip | |
Replaced some images and updated examples
Diffstat (limited to 'examples/textures/textures_raw_data.c')
| -rw-r--r-- | examples/textures/textures_raw_data.c | 24 |
1 files changed, 13 insertions, 11 deletions
diff --git a/examples/textures/textures_raw_data.c b/examples/textures/textures_raw_data.c index d1922180..b038792b 100644 --- a/examples/textures/textures_raw_data.c +++ b/examples/textures/textures_raw_data.c @@ -27,9 +27,9 @@ int main() // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // Load RAW image data (512x512, 32bit RGBA, no file header) - Image sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, UNCOMPRESSED_R8G8B8A8, 0); - Texture2D sonic = LoadTextureFromImage(sonicRaw); // Upload CPU (RAM) image to GPU (VRAM) - UnloadImage(sonicRaw); // Unload CPU (RAM) image data + Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, UNCOMPRESSED_R8G8B8A8, 0); + Texture2D fudesumi = LoadTextureFromImage(fudesumiRaw); // Upload CPU (RAM) image to GPU (VRAM) + UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data // Generate a checked texture by code (1024x1024 pixels) int width = 1024; @@ -42,8 +42,8 @@ int main() { for (int x = 0; x < width; x++) { - if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = DARKBLUE; - else pixels[y*height + x] = SKYBLUE; + if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE; + else pixels[y*height + x] = GOLD; } } @@ -70,12 +70,14 @@ int main() ClearBackground(RAYWHITE); - DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3f)); - DrawTexture(sonic, 330, -20, WHITE); + DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f)); + DrawTexture(fudesumi, 430, -30, WHITE); - DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE); - DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE); - DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE); + DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN); + DrawText("GENERATED by CODE", 72, 164, 30, BROWN); + DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN); + + DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN); EndDrawing(); //---------------------------------------------------------------------------------- @@ -83,7 +85,7 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- - UnloadTexture(sonic); // Texture unloading + UnloadTexture(fudesumi); // Texture unloading UnloadTexture(checked); // Texture unloading CloseWindow(); // Close window and OpenGL context |
