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authorraysan5 <[email protected]>2017-04-14 13:58:39 +0200
committerraysan5 <[email protected]>2017-04-14 13:58:39 +0200
commit4315b82ea7b42b68572f14c595aa46f030d82a43 (patch)
tree4a0faa9a4d6c6904ef67b2a21f63234679b7edc1 /examples/textures/textures_raw_data.c
parent82c54449bf4f472d2b46413288c0343e31eae8dc (diff)
downloadraylib-4315b82ea7b42b68572f14c595aa46f030d82a43.tar.gz
raylib-4315b82ea7b42b68572f14c595aa46f030d82a43.zip
Replaced some images and updated examples
Diffstat (limited to 'examples/textures/textures_raw_data.c')
-rw-r--r--examples/textures/textures_raw_data.c24
1 files changed, 13 insertions, 11 deletions
diff --git a/examples/textures/textures_raw_data.c b/examples/textures/textures_raw_data.c
index d1922180..b038792b 100644
--- a/examples/textures/textures_raw_data.c
+++ b/examples/textures/textures_raw_data.c
@@ -27,9 +27,9 @@ int main()
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
// Load RAW image data (512x512, 32bit RGBA, no file header)
- Image sonicRaw = LoadImageRaw("resources/texture_formats/sonic_R8G8B8A8.raw", 512, 512, UNCOMPRESSED_R8G8B8A8, 0);
- Texture2D sonic = LoadTextureFromImage(sonicRaw); // Upload CPU (RAM) image to GPU (VRAM)
- UnloadImage(sonicRaw); // Unload CPU (RAM) image data
+ Image fudesumiRaw = LoadImageRaw("resources/fudesumi.raw", 384, 512, UNCOMPRESSED_R8G8B8A8, 0);
+ Texture2D fudesumi = LoadTextureFromImage(fudesumiRaw); // Upload CPU (RAM) image to GPU (VRAM)
+ UnloadImage(fudesumiRaw); // Unload CPU (RAM) image data
// Generate a checked texture by code (1024x1024 pixels)
int width = 1024;
@@ -42,8 +42,8 @@ int main()
{
for (int x = 0; x < width; x++)
{
- if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = DARKBLUE;
- else pixels[y*height + x] = SKYBLUE;
+ if (((x/32+y/32)/1)%2 == 0) pixels[y*height + x] = ORANGE;
+ else pixels[y*height + x] = GOLD;
}
}
@@ -70,12 +70,14 @@ int main()
ClearBackground(RAYWHITE);
- DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.3f));
- DrawTexture(sonic, 330, -20, WHITE);
+ DrawTexture(checked, screenWidth/2 - checked.width/2, screenHeight/2 - checked.height/2, Fade(WHITE, 0.5f));
+ DrawTexture(fudesumi, 430, -30, WHITE);
- DrawText("CHECKED TEXTURE ", 84, 100, 30, DARKBLUE);
- DrawText("GENERATED by CODE", 72, 164, 30, DARKBLUE);
- DrawText("and RAW IMAGE LOADING", 46, 226, 30, DARKBLUE);
+ DrawText("CHECKED TEXTURE ", 84, 100, 30, BROWN);
+ DrawText("GENERATED by CODE", 72, 164, 30, BROWN);
+ DrawText("and RAW IMAGE LOADING", 46, 226, 30, BROWN);
+
+ DrawText("(c) Fudesumi sprite by Eiden Marsal", 310, screenHeight - 20, 10, BROWN);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -83,7 +85,7 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
- UnloadTexture(sonic); // Texture unloading
+ UnloadTexture(fudesumi); // Texture unloading
UnloadTexture(checked); // Texture unloading
CloseWindow(); // Close window and OpenGL context