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| author | DarkElvenAngel <[email protected]> | 2019-06-10 16:12:06 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2019-06-10 16:12:06 -0400 |
| commit | d7f4be071579e6f00974c0940f021272f22fbc54 (patch) | |
| tree | 6ee389e6617c494d272e9bc82415fbc3618e7a28 /examples/textures/textures_sprite_button.c | |
| parent | 8a21830b77eaa76ffe0c31df5f96aecd6bd2eecc (diff) | |
| parent | baf7d7d19ad8d6bfbfc201169e4ed4f49a9576a6 (diff) | |
| download | raylib-d7f4be071579e6f00974c0940f021272f22fbc54.tar.gz raylib-d7f4be071579e6f00974c0940f021272f22fbc54.zip | |
Merge pull request #1 from raysan5/master
Update
Diffstat (limited to 'examples/textures/textures_sprite_button.c')
| -rw-r--r-- | examples/textures/textures_sprite_button.c | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/examples/textures/textures_sprite_button.c b/examples/textures/textures_sprite_button.c new file mode 100644 index 00000000..a5b2d8d1 --- /dev/null +++ b/examples/textures/textures_sprite_button.c @@ -0,0 +1,97 @@ +/******************************************************************************************* +* +* raylib [textures] example - sprite button +* +* This example has been created using raylib 2.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2019 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button"); + + InitAudioDevice(); // Initialize audio device + + Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound + Texture2D button = LoadTexture("resources/button.png"); // Load button texture + + // Define frame rectangle for drawing + int frameHeight = button.height/NUM_FRAMES; + Rectangle sourceRec = { 0, 0, button.width, frameHeight }; + + // Define button bounds on screen + Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight }; + + int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED + bool btnAction = false; // Button action should be activated + + Vector2 mousePoint = { 0.0f, 0.0f }; + + SetTargetFPS(60); + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + mousePoint = GetMousePosition(); + btnAction = false; + + // Check button state + if (CheckCollisionPointRec(mousePoint, btnBounds)) + { + if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2; + else btnState = 1; + + if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true; + } + else btnState = 0; + + if (btnAction) + { + PlaySound(fxButton); + + // TODO: Any desired action + } + + // Calculate button frame rectangle to draw depending on button state + sourceRec.y = btnState*frameHeight; + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(button); // Unload button texture + UnloadSound(fxButton); // Unload sound + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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