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| author | Jeffery Myers <[email protected]> | 2021-03-22 23:51:52 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-03-23 07:51:52 +0100 |
| commit | e48b9a6da1d3dd6163b1596e47c58e7026530dc1 (patch) | |
| tree | 9d1bca87d19ae07f7605c112c53971531b109dc2 /examples/textures/textures_sprite_button.c | |
| parent | c6dd41495b2c0d96cf4d1ca108729ec87c9a0b53 (diff) | |
| download | raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.tar.gz raylib-e48b9a6da1d3dd6163b1596e47c58e7026530dc1.zip | |
[Examples] Warning fixes (pt 1) (#1668)
* Fix some warnings in examples.
* cleanups from review
Co-authored-by: Jeffery Myers <[email protected]>
Diffstat (limited to 'examples/textures/textures_sprite_button.c')
| -rw-r--r-- | examples/textures/textures_sprite_button.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/textures/textures_sprite_button.c b/examples/textures/textures_sprite_button.c index a5b2d8d1..6ca4ea90 100644 --- a/examples/textures/textures_sprite_button.c +++ b/examples/textures/textures_sprite_button.c @@ -28,11 +28,11 @@ int main(void) Texture2D button = LoadTexture("resources/button.png"); // Load button texture // Define frame rectangle for drawing - int frameHeight = button.height/NUM_FRAMES; - Rectangle sourceRec = { 0, 0, button.width, frameHeight }; + float frameHeight = (float)button.height/NUM_FRAMES; + Rectangle sourceRec = { 0, 0, (float)button.width, frameHeight }; // Define button bounds on screen - Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight }; + Rectangle btnBounds = { screenWidth/2.0f - button.width/2.0f, screenHeight/2.0f - button.height/NUM_FRAMES/2.0f, (float)button.width, frameHeight }; int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED bool btnAction = false; // Button action should be activated |
