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authorraysan5 <[email protected]>2020-05-31 23:31:43 +0200
committerraysan5 <[email protected]>2020-05-31 23:31:43 +0200
commit82fca4340621d51f70b2fa832caaede1deb437dc (patch)
tree6ad8a7244e705f2d0878e5caaaff2244352cb4ad /examples/textures/textures_sprite_explosion.c
parent0e1d7d643081929338ba7cc7c5f85736ac632e92 (diff)
downloadraylib-82fca4340621d51f70b2fa832caaede1deb437dc.tar.gz
raylib-82fca4340621d51f70b2fa832caaede1deb437dc.zip
Replaced some resources for better licensing
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
Diffstat (limited to 'examples/textures/textures_sprite_explosion.c')
-rw-r--r--examples/textures/textures_sprite_explosion.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c
index 823c1b8a..02f06aab 100644
--- a/examples/textures/textures_sprite_explosion.c
+++ b/examples/textures/textures_sprite_explosion.c
@@ -11,8 +11,8 @@
#include "raylib.h"
-#define NUM_FRAMES 8
-#define NUM_LINES 6
+#define NUM_FRAMES_PER_LINE 5
+#define NUM_LINES 5
int main(void)
{
@@ -32,7 +32,7 @@ int main(void)
Texture2D explosion = LoadTexture("resources/explosion.png");
// Init variables for animation
- int frameWidth = explosion.width/NUM_FRAMES; // Sprite one frame rectangle width
+ int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
int currentFrame = 0;
int currentLine = 0;
@@ -73,7 +73,7 @@ int main(void)
{
currentFrame++;
- if (currentFrame >= NUM_FRAMES)
+ if (currentFrame >= NUM_FRAMES_PER_LINE)
{
currentFrame = 0;
currentLine++;