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| author | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2019-05-20 16:36:42 +0200 |
| commit | b525039e0ab8bcaa2fd6bde34c72a6405f88ae49 (patch) | |
| tree | 08f1c79bfe693643564ed78202c9474b7eb83a79 /examples/textures/textures_sprite_explosion.c | |
| parent | a43a7980a30a52462956b23f2473e8ef8f38d1fb (diff) | |
| download | raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.tar.gz raylib-b525039e0ab8bcaa2fd6bde34c72a6405f88ae49.zip | |
Review ALL examples
Diffstat (limited to 'examples/textures/textures_sprite_explosion.c')
| -rw-r--r-- | examples/textures/textures_sprite_explosion.c | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c index 47c994b0..58a8f6fc 100644 --- a/examples/textures/textures_sprite_explosion.c +++ b/examples/textures/textures_sprite_explosion.c @@ -11,23 +11,23 @@ #include "raylib.h" -#define NUM_FRAMES 8 -#define NUM_LINES 6 +#define NUM_FRAMES 8 +#define NUM_LINES 6 -int main() +int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int screenHeight = 450; - + InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite explosion"); - + InitAudioDevice(); - + // Load explosion sound Sound fxBoom = LoadSound("resources/boom.wav"); - + // Load explosion texture Texture2D explosion = LoadTexture("resources/explosion.png"); @@ -36,72 +36,72 @@ int main() int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height int currentFrame = 0; int currentLine = 0; - + Rectangle frameRec = { 0, 0, frameWidth, frameHeight }; Vector2 position = { 0, 0 }; - + bool active = false; int framesCounter = 0; - + SetTargetFPS(120); //-------------------------------------------------------------------------------------- - + // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- - + // Check for mouse button pressed and activate explosion (if not active) if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !active) { position = GetMousePosition(); active = true; - + position.x -= frameWidth/2; position.y -= frameHeight/2; - + PlaySound(fxBoom); } - + // Compute explosion animation frames if (active) { framesCounter++; - + if (framesCounter > 2) { currentFrame++; - + if (currentFrame >= NUM_FRAMES) { currentFrame = 0; currentLine++; - + if (currentLine >= NUM_LINES) { currentLine = 0; active = false; } } - + framesCounter = 0; } } - + frameRec.x = frameWidth*currentFrame; frameRec.y = frameHeight*currentLine; //---------------------------------------------------------------------------------- - + // Draw //---------------------------------------------------------------------------------- BeginDrawing(); - + ClearBackground(RAYWHITE); - + // Draw explosion required frame rectangle if (active) DrawTextureRec(explosion, frameRec, position, WHITE); - + EndDrawing(); //---------------------------------------------------------------------------------- } @@ -109,12 +109,12 @@ int main() // De-Initialization //-------------------------------------------------------------------------------------- UnloadTexture(explosion); // Unload texture - UnloadSound(fxBoom); // Unload sound - + UnloadSound(fxBoom); // Unload sound + CloseAudioDevice(); - + CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- - + return 0; }
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