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authorKim Kulling <[email protected]>2018-08-04 10:32:16 +0200
committerKim Kulling <[email protected]>2018-08-04 10:32:16 +0200
commitecf8bff4aa8b13357398e42243d1b00fd114c579 (patch)
treec0283562db86abf79a7018e87163a3cbdba40d1e /examples/textures/textures_srcrec_dstrec.c
parentd999e5a016446c74bfb2c2b55febcf89fa46e527 (diff)
downloadraylib-ecf8bff4aa8b13357398e42243d1b00fd114c579.tar.gz
raylib-ecf8bff4aa8b13357398e42243d1b00fd114c579.zip
Fix compiler warnings, first part
Diffstat (limited to 'examples/textures/textures_srcrec_dstrec.c')
-rw-r--r--examples/textures/textures_srcrec_dstrec.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/textures/textures_srcrec_dstrec.c b/examples/textures/textures_srcrec_dstrec.c
index 53ffd1d0..fe948481 100644
--- a/examples/textures/textures_srcrec_dstrec.c
+++ b/examples/textures/textures_srcrec_dstrec.c
@@ -27,13 +27,13 @@ int main()
int frameHeight = scarfy.height;
// NOTE: Source rectangle (part of the texture to use for drawing)
- Rectangle sourceRec = { 0, 0, frameWidth, frameHeight };
+ Rectangle sourceRec = { 0.0f, 0.0f, (float)frameWidth, (float)frameHeight };
// NOTE: Destination rectangle (screen rectangle where drawing part of texture)
- Rectangle destRec = { screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2 };
+ Rectangle destRec = { (float) screenWidth/2, (float)screenHeight/2, (float)frameWidth*2, (float)frameHeight*2 };
// NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size
- Vector2 origin = { frameWidth, frameHeight };
+ Vector2 origin = { (float) frameWidth, (float) frameHeight };
int rotation = 0;
@@ -59,10 +59,10 @@ int main()
// destRec defines the rectangle where our texture part will fit (scaling it to fit)
// origin defines the point of the texture used as reference for rotation and scaling
// rotation defines the texture rotation (using origin as rotation point)
- DrawTexturePro(scarfy, sourceRec, destRec, origin, rotation, WHITE);
+ DrawTexturePro(scarfy, sourceRec, destRec, origin, (float)rotation, WHITE);
- DrawLine(destRec.x, 0, destRec.x, screenHeight, GRAY);
- DrawLine(0, destRec.y, screenWidth, destRec.y, GRAY);
+ DrawLine((int) destRec.x, 0, (int) destRec.x, screenHeight, GRAY);
+ DrawLine(0, (int)destRec.y, screenWidth, (int)destRec.y, GRAY);
DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY);