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authorbXi <[email protected]>2023-09-02 07:00:18 -0400
committerGitHub <[email protected]>2023-09-02 13:00:18 +0200
commitc03ab03627232047c63b11c27567ef3d0a74ca3c (patch)
treefe6510daa26e00a6702812a1cd5890cb68130227 /examples/textures/textures_svg_loading.c
parent75e5cd86d7d1c4c6e0f266f3ae68f3af34fa78ac (diff)
downloadraylib-c03ab03627232047c63b11c27567ef3d0a74ca3c.tar.gz
raylib-c03ab03627232047c63b11c27567ef3d0a74ca3c.zip
Added rudimentary SVG support. (#2738)
* Added rudimentary SVG support. Added 2 functions ImageLoadSvg and ImageLoadSvgWithSize. * Added an example on how to use ImageLoadSvgWithSize and adjusted Makefiles accordingly. * Added actual correct example file. * Reviewed the code to keep the raylib coding conventions in mind. Moved the LoadImageSvg() code into LoadImage() guarded by SUPPORT_FILEFORMAT_SVG. Renamed LoadImageSvgWithSize() to LoadImageSvg(). Added a LoadImageSvgFromString() function to parse the loaded SVG into an actual image. This does the bulk of the work. * Fixed typo. --------- Co-authored-by: Ray <[email protected]>
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diff --git a/examples/textures/textures_svg_loading.c b/examples/textures/textures_svg_loading.c
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+/*******************************************************************************************
+*
+* raylib [textures] example - SVG loading and texture creation
+*
+* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
+*
+* Example originally created with raylib 4.2, last time updated with raylib 4.2
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2022 Dennis Meinen (@bixxy#4258 on Discord)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - svg loading");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+
+ Image image = LoadImageSvg("resources/test.svg", 400, 350); // Loaded in CPU memory (RAM)
+ Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
+ UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // TODO: Update your variables here
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
+
+ //Red border to illustrate how the SVG is centered within the specified dimensions
+ DrawRectangleLines((screenWidth / 2 - texture.width / 2) - 1, (screenHeight / 2 - texture.height / 2) - 1, texture.width + 2, texture.height + 2, RED);
+
+ DrawText("this IS a texture loaded from an SVG file!", 300, 410, 10, GRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file