summaryrefslogtreecommitdiffhomepage
path: root/examples/textures
diff options
context:
space:
mode:
authorJeffery Myers <[email protected]>2023-01-27 10:20:42 -0800
committerGitHub <[email protected]>2023-01-27 19:20:42 +0100
commit81ca2f0bf36e59623084d583f3e26c3709b96a27 (patch)
tree9a467d9176086a30b919aeea5d7baab44fb66722 /examples/textures
parentaf66e751db58b0576eb50865aac0842f6df153ea (diff)
downloadraylib-81ca2f0bf36e59623084d583f3e26c3709b96a27.tar.gz
raylib-81ca2f0bf36e59623084d583f3e26c3709b96a27.zip
Fix warnings and bad project settings for 4.5 release (#2894)
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/textures_fog_of_war.c22
-rw-r--r--examples/textures/textures_polygon.c2
2 files changed, 12 insertions, 12 deletions
diff --git a/examples/textures/textures_fog_of_war.c b/examples/textures/textures_fog_of_war.c
index 7c3d6664..433f364a 100644
--- a/examples/textures/textures_fog_of_war.c
+++ b/examples/textures/textures_fog_of_war.c
@@ -51,7 +51,7 @@ int main(void)
// Load map tiles (generating 2 random tile ids for testing)
// NOTE: Map tile ids should be probably loaded from an external map file
- for (int i = 0; i < map.tilesY*map.tilesX; i++) map.tileIds[i] = GetRandomValue(0, 1);
+ for (unsigned int i = 0; i < map.tilesY*map.tilesX; i++) map.tileIds[i] = GetRandomValue(0, 1);
// Player position on the screen (pixel coordinates, not tile coordinates)
Vector2 playerPosition = { 180, 130 };
@@ -80,12 +80,12 @@ int main(void)
// Check player position to avoid moving outside tilemap limits
if (playerPosition.x < 0) playerPosition.x = 0;
- else if ((playerPosition.x + PLAYER_SIZE) > (map.tilesX*MAP_TILE_SIZE)) playerPosition.x = map.tilesX*MAP_TILE_SIZE - PLAYER_SIZE;
+ else if ((playerPosition.x + PLAYER_SIZE) > (map.tilesX*MAP_TILE_SIZE)) playerPosition.x = (float)map.tilesX*MAP_TILE_SIZE - PLAYER_SIZE;
if (playerPosition.y < 0) playerPosition.y = 0;
- else if ((playerPosition.y + PLAYER_SIZE) > (map.tilesY*MAP_TILE_SIZE)) playerPosition.y = map.tilesY*MAP_TILE_SIZE - PLAYER_SIZE;
+ else if ((playerPosition.y + PLAYER_SIZE) > (map.tilesY*MAP_TILE_SIZE)) playerPosition.y = (float)map.tilesY*MAP_TILE_SIZE - PLAYER_SIZE;
// Previous visited tiles are set to partial fog
- for (int i = 0; i < map.tilesX*map.tilesY; i++) if (map.tileFog[i] == 1) map.tileFog[i] = 2;
+ for (unsigned int i = 0; i < map.tilesX*map.tilesY; i++) if (map.tileFog[i] == 1) map.tileFog[i] = 2;
// Get current tile position from player pixel position
playerTileX = (int)((playerPosition.x + MAP_TILE_SIZE/2)/MAP_TILE_SIZE);
@@ -95,7 +95,7 @@ int main(void)
// NOTE: We check tilemap limits to avoid processing tiles out-of-array-bounds (it could crash program)
for (int y = (playerTileY - PLAYER_TILE_VISIBILITY); y < (playerTileY + PLAYER_TILE_VISIBILITY); y++)
for (int x = (playerTileX - PLAYER_TILE_VISIBILITY); x < (playerTileX + PLAYER_TILE_VISIBILITY); x++)
- if ((x >= 0) && (x < map.tilesX) && (y >= 0) && (y < map.tilesY)) map.tileFog[y*map.tilesX + x] = 1;
+ if ((x >= 0) && (x < (int)map.tilesX) && (y >= 0) && (y < (int)map.tilesY)) map.tileFog[y*map.tilesX + x] = 1;
//----------------------------------------------------------------------------------
// Draw
@@ -103,8 +103,8 @@ int main(void)
// Draw fog of war to a small render texture for automatic smoothing on scaling
BeginTextureMode(fogOfWar);
ClearBackground(BLANK);
- for (int y = 0; y < map.tilesY; y++)
- for (int x = 0; x < map.tilesX; x++)
+ for (unsigned int y = 0; y < map.tilesY; y++)
+ for (unsigned int x = 0; x < map.tilesX; x++)
if (map.tileFog[y*map.tilesX + x] == 0) DrawRectangle(x, y, 1, 1, BLACK);
else if (map.tileFog[y*map.tilesX + x] == 2) DrawRectangle(x, y, 1, 1, Fade(BLACK, 0.8f));
EndTextureMode();
@@ -113,9 +113,9 @@ int main(void)
ClearBackground(RAYWHITE);
- for (int y = 0; y < map.tilesY; y++)
+ for (unsigned int y = 0; y < map.tilesY; y++)
{
- for (int x = 0; x < map.tilesX; x++)
+ for (unsigned int x = 0; x < map.tilesX; x++)
{
// Draw tiles from id (and tile borders)
DrawRectangle(x*MAP_TILE_SIZE, y*MAP_TILE_SIZE, MAP_TILE_SIZE, MAP_TILE_SIZE,
@@ -129,8 +129,8 @@ int main(void)
// Draw fog of war (scaled to full map, bilinear filtering)
- DrawTexturePro(fogOfWar.texture, (Rectangle){ 0, 0, fogOfWar.texture.width, -fogOfWar.texture.height },
- (Rectangle){ 0, 0, map.tilesX*MAP_TILE_SIZE, map.tilesY*MAP_TILE_SIZE },
+ DrawTexturePro(fogOfWar.texture, (Rectangle){ 0, 0, (float)fogOfWar.texture.width, (float)-fogOfWar.texture.height },
+ (Rectangle){ 0, 0, (float)map.tilesX*MAP_TILE_SIZE, (float)map.tilesY*MAP_TILE_SIZE },
(Vector2){ 0, 0 }, 0.0f, WHITE);
// Draw player current tile
diff --git a/examples/textures/textures_polygon.c b/examples/textures/textures_polygon.c
index 18fc9524..cf59af97 100644
--- a/examples/textures/textures_polygon.c
+++ b/examples/textures/textures_polygon.c
@@ -91,7 +91,7 @@ int main(void)
DrawText("textured polygon", 20, 20, 20, DARKGRAY);
- DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2, GetScreenHeight()/2 },
+ DrawTexturePoly(texture, (Vector2){ GetScreenWidth()/2.0f, GetScreenHeight()/2.0f },
positions, texcoords, MAX_POINTS, WHITE);
EndDrawing();