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authorChrisDill <[email protected]>2019-07-28 10:12:13 +0100
committerRay <[email protected]>2019-07-28 11:12:13 +0200
commit879c874330e2946ca0dcce74a5dfbe852b4d1f4a (patch)
treee2745d0c01ef19f825b9f5ecde352f8682fd7cb8 /examples/textures
parent153f078bd135af4d947feaa35367c21f5ecdd854 (diff)
downloadraylib-879c874330e2946ca0dcce74a5dfbe852b4d1f4a.tar.gz
raylib-879c874330e2946ca0dcce74a5dfbe852b4d1f4a.zip
Added scissor test and mouse painting examples proposed in #890 (#919)
- Updated Makefile with new examples
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/textures_mouse_painting.c136
1 files changed, 136 insertions, 0 deletions
diff --git a/examples/textures/textures_mouse_painting.c b/examples/textures/textures_mouse_painting.c
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+++ b/examples/textures/textures_mouse_painting.c
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+/*******************************************************************************************
+*
+* raylib [textures] example - Mouse painting
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019 Chris Dill (@MysteriousSpace)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define MAX_COLORS_COUNT 21 // Number of colors available
+
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight,
+ "raylib [textures] example - texture painting");
+
+ // Different colours to choose from
+ Color colors[MAX_COLORS_COUNT] = {
+ DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
+ GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN,
+ LIGHTGRAY, PINK, YELLOW, GREEN, SKYBLUE, PURPLE, BEIGE};
+
+ const char *colorNames[MAX_COLORS_COUNT] = {
+ "DARKGRAY", "MAROON", "ORANGE", "DARKGREEN", "DARKBLUE", "DARKPURPLE",
+ "DARKBROWN", "GRAY", "RED", "GOLD", "LIME", "BLUE",
+ "VIOLET", "BROWN", "LIGHTGRAY", "PINK", "YELLOW", "GREEN",
+ "SKYBLUE", "PURPLE", "BEIGE"};
+
+ int colorState = 0;
+ int brushSize = 20;
+
+ // Create a RenderTexture2D to use as a canvas
+ RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);
+ Color clearColor = RAYWHITE;
+
+ BeginTextureMode(target);
+ ClearBackground(clearColor);
+ EndTextureMode();
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ // Switch between colors
+ if (IsKeyPressed(KEY_RIGHT))
+ colorState++;
+ else if (IsKeyPressed(KEY_LEFT))
+ colorState--;
+
+ if (colorState >= MAX_COLORS_COUNT)
+ colorState = 0;
+ else if (colorState < 0)
+ colorState = MAX_COLORS_COUNT - 1;
+
+ brushSize += GetMouseWheelMove() * 5;
+ if (brushSize < 0)
+ brushSize = 0;
+ if (brushSize > 50)
+ brushSize = 50;
+
+ Vector2 position = GetMousePosition();
+
+ if (IsKeyPressed(KEY_C)) {
+ BeginTextureMode(target);
+ ClearBackground(RAYWHITE);
+ EndTextureMode();
+ }
+
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) {
+ TraceLog(LOG_INFO, "Painting x: %f y: %f", position.x, position.y);
+ BeginTextureMode(target);
+ DrawCircle(position.x, position.y, brushSize, colors[colorState]);
+ EndTextureMode();
+ }
+
+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) {
+ TraceLog(LOG_INFO, "Erasing x: %f y: %f", position.x, position.y);
+ BeginTextureMode(target);
+ DrawCircle(position.x, position.y, brushSize, clearColor);
+ EndTextureMode();
+ }
+
+ if (IsKeyPressed(KEY_S)) {
+ TakeScreenshot("textures_mouse_painting.png");
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ // NOTE: Render texture must be y-flipped due to default OpenGL coordinates
+ // (left-bottom)
+ DrawTextureRec(target.texture, (Rectangle){0, 0, target.texture.width, -target.texture.height}, (Vector2){0, 0}, WHITE);
+
+ // Draw 2d shapes and text over drawn texture
+ DrawRectangle(0, 9, 380, 60, Fade(LIGHTGRAY, 0.7f));
+
+ DrawText("COLOR:", 10, 15, 20, BLACK);
+ DrawText(colorNames[colorState], 130, 15, 20, RED);
+ DrawText("< >", 340, 10, 30, DARKBLUE);
+
+ DrawText("Size:", 10, 40, 20, BLACK);
+ DrawText(FormatText("%i", brushSize), 130, 40, 20, RED);
+
+ DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorState]);
+
+ DrawFPS(700, 15);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadRenderTexture(target);
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}