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| author | Daniel Nagy <[email protected]> | 2021-07-11 18:47:31 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-07-11 18:47:31 +0200 |
| commit | 8a46b5e6c0319a442d1c2f0184843c5b1f7aebef (patch) | |
| tree | 6d8f4093ea82b63e748e29d4a4cbbff8803b7609 /examples/textures | |
| parent | ae230dae4606ab1c911ed41a90153a79cd4859f5 (diff) | |
| download | raylib-8a46b5e6c0319a442d1c2f0184843c5b1f7aebef.tar.gz raylib-8a46b5e6c0319a442d1c2f0184843c5b1f7aebef.zip | |
Use 60 FPS for textures_image_loading example (#1867)
Diffstat (limited to 'examples/textures')
| -rw-r--r-- | examples/textures/textures_image_loading.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/textures/textures_image_loading.c b/examples/textures/textures_image_loading.c index 265cab44..527ed35a 100644 --- a/examples/textures/textures_image_loading.c +++ b/examples/textures/textures_image_loading.c @@ -28,6 +28,7 @@ int main(void) Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- // Main game loop @@ -60,4 +61,4 @@ int main(void) //-------------------------------------------------------------------------------------- return 0; -}
\ No newline at end of file +} |
