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authorvictorfisac <[email protected]>2018-03-10 19:10:37 +0100
committervictorfisac <[email protected]>2018-03-10 19:10:37 +0100
commit8f1d6f38506ff6449866913c6d88b0f25ca2d8f4 (patch)
tree659719ef12dbdedd9a51c85af0e43ac327c84b40 /examples/textures
parentdd50348b4dffe59be03538bdbaf2a3d084426e1f (diff)
parentdf50eada531b54d6771eff81cbe140f9453d54d9 (diff)
downloadraylib-8f1d6f38506ff6449866913c6d88b0f25ca2d8f4.tar.gz
raylib-8f1d6f38506ff6449866913c6d88b0f25ca2d8f4.zip
Merge branch 'master' of github.com:raysan5/raylib into fork/master
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/resources/KAISG.ttfbin0 -> 79912 bytes
-rw-r--r--examples/textures/resources/custom_jupiter_crash.pngbin0 -> 23596 bytes
-rw-r--r--examples/textures/textures_image_drawing.c8
-rw-r--r--examples/textures/textures_image_generation.c48
-rw-r--r--examples/textures/textures_image_generation.pngbin222595 -> 225357 bytes
-rw-r--r--examples/textures/textures_image_text.c83
-rw-r--r--examples/textures/textures_image_text.pngbin0 -> 556322 bytes
7 files changed, 123 insertions, 16 deletions
diff --git a/examples/textures/resources/KAISG.ttf b/examples/textures/resources/KAISG.ttf
new file mode 100644
index 00000000..04478b25
--- /dev/null
+++ b/examples/textures/resources/KAISG.ttf
Binary files differ
diff --git a/examples/textures/resources/custom_jupiter_crash.png b/examples/textures/resources/custom_jupiter_crash.png
new file mode 100644
index 00000000..451b591f
--- /dev/null
+++ b/examples/textures/resources/custom_jupiter_crash.png
Binary files differ
diff --git a/examples/textures/textures_image_drawing.c b/examples/textures/textures_image_drawing.c
index 1c6a1fb9..ac128af9 100644
--- a/examples/textures/textures_image_drawing.c
+++ b/examples/textures/textures_image_drawing.c
@@ -36,6 +36,14 @@ int main()
ImageCrop(&parrots, (Rectangle){ 0, 50, parrots.width, parrots.height - 100 }); // Crop resulting image
UnloadImage(cat); // Unload image from RAM
+
+ // Load custom font for frawing on image
+ SpriteFont font = LoadSpriteFont("resources/custom_jupiter_crash.png");
+
+ // Draw over image using custom font
+ ImageDrawTextEx(&parrots, (Vector2){ 300, 230 }, font, "PARROTS & CAT", font.baseSize, -2, WHITE);
+
+ UnloadSpriteFont(font); // Unload custom spritefont (already drawn used on image)
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c
index 8f87e689..790c34f1 100644
--- a/examples/textures/textures_image_generation.c
+++ b/examples/textures/textures_image_generation.c
@@ -11,7 +11,7 @@
#include "raylib.h"
-#define TEXTURES_NUM 7 // for now we have 7 generation algorithms
+#define NUM_TEXTURES 7 // Currently we have 7 generation algorithms
int main()
{
@@ -24,13 +24,13 @@ int main()
Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
- Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK);
+ Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK);
Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
- Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f);
+ Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f);
Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
- Texture2D textures[TEXTURES_NUM];
+ Texture2D textures[NUM_TEXTURES];
textures[0] = LoadTextureFromImage(verticalGradient);
textures[1] = LoadTextureFromImage(horizontalGradient);
textures[2] = LoadTextureFromImage(radialGradient);
@@ -38,6 +38,15 @@ int main()
textures[4] = LoadTextureFromImage(whiteNoise);
textures[5] = LoadTextureFromImage(perlinNoise);
textures[6] = LoadTextureFromImage(cellular);
+
+ // Unload image data (CPU RAM)
+ UnloadImage(verticalGradient);
+ UnloadImage(horizontalGradient);
+ UnloadImage(radialGradient);
+ UnloadImage(checked);
+ UnloadImage(whiteNoise);
+ UnloadImage(perlinNoise);
+ UnloadImage(cellular);
int currentTexture = 0;
@@ -51,7 +60,7 @@ int main()
//----------------------------------------------------------------------------------
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
- currentTexture = (currentTexture + 1) % TEXTURES_NUM; // cycle between the 5 textures
+ currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
}
//----------------------------------------------------------------------------------
@@ -63,24 +72,31 @@ int main()
DrawTexture(textures[currentTexture], 0, 0, WHITE);
+ DrawRectangle(30, 400, 325, 30, Fade(SKYBLUE, 0.5f));
+ DrawRectangleLines(30, 400, 325, 30, Fade(WHITE, 0.5f));
+ DrawText("MOUSE LEFT BUTTON to CYCLE PROCEDURAL TEXTURES", 40, 410, 10, WHITE);
+
+ switch(currentTexture)
+ {
+ case 0: DrawText("VERTICAL GRADIENT", 560, 10, 20, RAYWHITE); break;
+ case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break;
+ case 2: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break;
+ case 3: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break;
+ case 4: DrawText("WHITE NOISE", 640, 10, 20, RED); break;
+ case 5: DrawText("PERLIN NOISE", 630, 10, 20, RAYWHITE); break;
+ case 6: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break;
+ default: break;
+ }
+
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
-
- // Unload image data (CPU RAM)
- UnloadImage(verticalGradient);
- UnloadImage(horizontalGradient);
- UnloadImage(radialGradient);
- UnloadImage(checked);
- UnloadImage(whiteNoise);
- UnloadImage(perlinNoise);
- UnloadImage(cellular);
-
+
// Unload textures data (GPU VRAM)
- for (int i = 0; i < TEXTURES_NUM; i++) UnloadTexture(textures[i]);
+ for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
diff --git a/examples/textures/textures_image_generation.png b/examples/textures/textures_image_generation.png
index a272b405..398b0462 100644
--- a/examples/textures/textures_image_generation.png
+++ b/examples/textures/textures_image_generation.png
Binary files differ
diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c
new file mode 100644
index 00000000..1d4231f7
--- /dev/null
+++ b/examples/textures/textures_image_text.c
@@ -0,0 +1,83 @@
+/*******************************************************************************************
+*
+* raylib [texture] example - Image text drawing using TTF generated spritefont
+*
+* This example has been created using raylib 1.8 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2017 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
+
+ // TTF SpriteFont loading with custom generation parameters
+ SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 64, 0, 0);
+
+ Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
+
+ // Draw over image using custom font
+ ImageDrawTextEx(&parrots, (Vector2){ 20, 20 }, font, "[Parrots font drawing]", font.baseSize, 0, WHITE);
+
+ Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
+ UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
+
+ Vector2 position = { screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 };
+
+ bool showFont = false;
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyDown(KEY_SPACE)) showFont = true;
+ else showFont = false;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ if (!showFont)
+ {
+ // Draw texture with text already drawn inside
+ DrawTextureV(texture, position, WHITE);
+
+ // Draw text directly using sprite font
+ DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
+ position.y + 20 + 280 }, font.baseSize, 0, WHITE);
+ }
+ else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
+
+ DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(texture); // Texture unloading
+
+ UnloadSpriteFont(font); // Unload custom spritefont
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/textures/textures_image_text.png b/examples/textures/textures_image_text.png
new file mode 100644
index 00000000..dafbabfb
--- /dev/null
+++ b/examples/textures/textures_image_text.png
Binary files differ