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authorraysan5 <[email protected]>2019-07-28 15:33:55 +0200
committerraysan5 <[email protected]>2019-07-28 15:33:55 +0200
commitb83d165764cd81de8bd5a0bb8260117787f419a4 (patch)
treee8ac195716879ea0471d5e1f26a7755fc0d8a2f6 /examples/textures
parent895f9613d21ecab734ddddec7159dc5e80d92d31 (diff)
downloadraylib-b83d165764cd81de8bd5a0bb8260117787f419a4.tar.gz
raylib-b83d165764cd81de8bd5a0bb8260117787f419a4.zip
Replace tabs by spaces
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/textures_mouse_painting.c68
1 files changed, 34 insertions, 34 deletions
diff --git a/examples/textures/textures_mouse_painting.c b/examples/textures/textures_mouse_painting.c
index 55c698c9..1c51d9d9 100644
--- a/examples/textures/textures_mouse_painting.c
+++ b/examples/textures/textures_mouse_painting.c
@@ -65,13 +65,13 @@ int main(void)
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
- // Update
- //----------------------------------------------------------------------------------
- Vector2 mousePos = GetMousePosition();
+ // Update
+ //----------------------------------------------------------------------------------
+ Vector2 mousePos = GetMousePosition();
- // Switch between colors
- if (IsKeyPressed(KEY_RIGHT)) colorSelected++;
- else if (IsKeyPressed(KEY_LEFT)) colorSelected--;
+ // Switch between colors
+ if (IsKeyPressed(KEY_RIGHT)) colorSelected++;
+ else if (IsKeyPressed(KEY_LEFT)) colorSelected--;
else if (IsKeyPressed(KEY_UP)) colorSelected -= 3;
else if (IsKeyPressed(KEY_DOWN)) colorSelected += 3;
@@ -91,41 +91,41 @@ int main(void)
colorSelectedPrev = colorSelected;
}
- if (colorSelected >= MAX_COLORS_COUNT) colorSelected = MAX_COLORS_COUNT - 1;
- else if (colorSelected < 0) colorSelected = 0;
+ if (colorSelected >= MAX_COLORS_COUNT) colorSelected = MAX_COLORS_COUNT - 1;
+ else if (colorSelected < 0) colorSelected = 0;
// Change brush size
- brushSize += GetMouseWheelMove()*5;
- if (brushSize < 2) brushSize = 2;
- if (brushSize > 50) brushSize = 50;
+ brushSize += GetMouseWheelMove()*5;
+ if (brushSize < 2) brushSize = 2;
+ if (brushSize > 50) brushSize = 50;
- if (IsKeyPressed(KEY_C))
+ if (IsKeyPressed(KEY_C))
{
// Clear render texture to clear color
- BeginTextureMode(target);
- ClearBackground(colors[0]);
- EndTextureMode();
- }
+ BeginTextureMode(target);
+ ClearBackground(colors[0]);
+ EndTextureMode();
+ }
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
// Paint circle into render texture
// NOTE: To avoid discontinuous circles, we could store
// previous-next mouse points and just draw a line using brush size
- BeginTextureMode(target);
- if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[colorSelected]);
- EndTextureMode();
- }
+ BeginTextureMode(target);
+ if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[colorSelected]);
+ EndTextureMode();
+ }
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
+ if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
{
colorSelected = 0;
// Erase circle from render texture
- BeginTextureMode(target);
- if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[0]);
- EndTextureMode();
- }
+ BeginTextureMode(target);
+ if (mousePos.y > 50) DrawCircle(mousePos.x, mousePos.y, brushSize, colors[0]);
+ EndTextureMode();
+ }
else colorSelected = colorSelectedPrev;
// Check mouse hover save button
@@ -152,16 +152,16 @@ int main(void)
saveMessageCounter = 0;
}
}
- //----------------------------------------------------------------------------------
+ //----------------------------------------------------------------------------------
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
ClearBackground(RAYWHITE);
- // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
- DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
+ // NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
+ DrawTextureRec(target.texture, (Rectangle){ 0, 0, target.texture.width, -target.texture.height }, (Vector2){ 0, 0 }, WHITE);
// Draw drawing circle for reference
if (mousePos.y > 50)
@@ -194,8 +194,8 @@ int main(void)
DrawText("IMAGE SAVED: my_amazing_texture_painting.png", 150, 180, 20, RAYWHITE);
}
- EndDrawing();
- //----------------------------------------------------------------------------------
+ EndDrawing();
+ //----------------------------------------------------------------------------------
}
// De-Initialization