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authorMurray Campbell <[email protected]>2018-09-21 18:09:53 -0500
committerGitHub <[email protected]>2018-09-21 18:09:53 -0500
commitc015529088e62b26c8419a1e1ed026ec959d24a7 (patch)
tree96806f05ec37bd5c5e6a93ffcf7120d1c663f982 /examples/textures
parentf97bb085bf71bbaa7aed223e9243029979ba4948 (diff)
parent9efe5c6802b25f0e773b659f87153f309b8af8e2 (diff)
downloadraylib-c015529088e62b26c8419a1e1ed026ec959d24a7.tar.gz
raylib-c015529088e62b26c8419a1e1ed026ec959d24a7.zip
Merge pull request #5 from raysan5/master
merge
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/textures_image_text.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/textures/textures_image_text.c b/examples/textures/textures_image_text.c
index c69f0f55..fb99e827 100644
--- a/examples/textures/textures_image_text.c
+++ b/examples/textures/textures_image_text.c
@@ -26,7 +26,7 @@ int main()
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
// Draw over image using custom font
- ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, WHITE);
+ ImageDrawTextEx(&parrots, (Vector2){ 20.0f, 20.0f }, font, "[Parrots font drawing]", (float)font.baseSize, 0.0f, RED);
Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM