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authorRay <[email protected]>2017-08-25 01:53:15 +0200
committerGitHub <[email protected]>2017-08-25 01:53:15 +0200
commitc074783861994fb9f3bcc618b776a41dc57b50d0 (patch)
tree63fdca2144cd13f6a537e76d6a3f8712ae106ead /examples/textures
parent910b4b5d53d9a904070807de5e8a66edadd939e3 (diff)
parent0fc1323c80c2501c36741c05fd771ac1d001d049 (diff)
downloadraylib-c074783861994fb9f3bcc618b776a41dc57b50d0.tar.gz
raylib-c074783861994fb9f3bcc618b776a41dc57b50d0.zip
Merge pull request #346 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/textures_image_generation.c89
-rw-r--r--examples/textures/textures_image_generation.pngbin0 -> 222595 bytes
2 files changed, 89 insertions, 0 deletions
diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c
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+/*******************************************************************************************
+*
+* raylib [textures] example - Procedural images generation
+*
+* This example has been created using raylib 1.8 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2O17 Wilhem Barbier (@nounoursheureux)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define TEXTURES_NUM 7 // for now we have 7 generation algorithms
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation");
+
+ Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
+ Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
+ Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK);
+ Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
+ Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
+ Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f);
+ Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
+
+ Texture2D textures[TEXTURES_NUM];
+ textures[0] = LoadTextureFromImage(verticalGradient);
+ textures[1] = LoadTextureFromImage(horizontalGradient);
+ textures[2] = LoadTextureFromImage(radialGradient);
+ textures[3] = LoadTextureFromImage(checked);
+ textures[4] = LoadTextureFromImage(whiteNoise);
+ textures[5] = LoadTextureFromImage(perlinNoise);
+ textures[6] = LoadTextureFromImage(cellular);
+
+ int currentTexture = 0;
+
+ SetTargetFPS(60);
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose())
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ {
+ currentTexture = (currentTexture + 1) % TEXTURES_NUM; // cycle between the 5 textures
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(textures[currentTexture], 0, 0, WHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+
+ // Unload image data (CPU RAM)
+ UnloadImage(verticalGradient);
+ UnloadImage(horizontalGradient);
+ UnloadImage(radialGradient);
+ UnloadImage(checked);
+ UnloadImage(whiteNoise);
+ UnloadImage(perlinNoise);
+ UnloadImage(cellular);
+
+ // Unload textures data (GPU VRAM)
+ for (int i = 0; i < TEXTURES_NUM; i++) UnloadTexture(textures[i]);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+}
diff --git a/examples/textures/textures_image_generation.png b/examples/textures/textures_image_generation.png
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+++ b/examples/textures/textures_image_generation.png
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