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| author | Ray <[email protected]> | 2017-08-25 01:53:15 +0200 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-08-25 01:53:15 +0200 |
| commit | c074783861994fb9f3bcc618b776a41dc57b50d0 (patch) | |
| tree | 63fdca2144cd13f6a537e76d6a3f8712ae106ead /examples/textures | |
| parent | 910b4b5d53d9a904070807de5e8a66edadd939e3 (diff) | |
| parent | 0fc1323c80c2501c36741c05fd771ac1d001d049 (diff) | |
| download | raylib-c074783861994fb9f3bcc618b776a41dc57b50d0.tar.gz raylib-c074783861994fb9f3bcc618b776a41dc57b50d0.zip | |
Merge pull request #346 from raysan5/develop
Integrate Develop branch
Diffstat (limited to 'examples/textures')
| -rw-r--r-- | examples/textures/textures_image_generation.c | 89 | ||||
| -rw-r--r-- | examples/textures/textures_image_generation.png | bin | 0 -> 222595 bytes |
2 files changed, 89 insertions, 0 deletions
diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c new file mode 100644 index 00000000..8f87e689 --- /dev/null +++ b/examples/textures/textures_image_generation.c @@ -0,0 +1,89 @@ +/******************************************************************************************* +* +* raylib [textures] example - Procedural images generation +* +* This example has been created using raylib 1.8 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2O17 Wilhem Barbier (@nounoursheureux) +* +********************************************************************************************/ + +#include "raylib.h" + +#define TEXTURES_NUM 7 // for now we have 7 generation algorithms + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation"); + + Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE); + Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE); + Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK); + Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); + Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); + Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f); + Image cellular = GenImageCellular(screenWidth, screenHeight, 32); + + Texture2D textures[TEXTURES_NUM]; + textures[0] = LoadTextureFromImage(verticalGradient); + textures[1] = LoadTextureFromImage(horizontalGradient); + textures[2] = LoadTextureFromImage(radialGradient); + textures[3] = LoadTextureFromImage(checked); + textures[4] = LoadTextureFromImage(whiteNoise); + textures[5] = LoadTextureFromImage(perlinNoise); + textures[6] = LoadTextureFromImage(cellular); + + int currentTexture = 0; + + SetTargetFPS(60); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) + { + // Update + //---------------------------------------------------------------------------------- + if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) + { + currentTexture = (currentTexture + 1) % TEXTURES_NUM; // cycle between the 5 textures + } + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(textures[currentTexture], 0, 0, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + + // Unload image data (CPU RAM) + UnloadImage(verticalGradient); + UnloadImage(horizontalGradient); + UnloadImage(radialGradient); + UnloadImage(checked); + UnloadImage(whiteNoise); + UnloadImage(perlinNoise); + UnloadImage(cellular); + + // Unload textures data (GPU VRAM) + for (int i = 0; i < TEXTURES_NUM; i++) UnloadTexture(textures[i]); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} diff --git a/examples/textures/textures_image_generation.png b/examples/textures/textures_image_generation.png Binary files differnew file mode 100644 index 00000000..a272b405 --- /dev/null +++ b/examples/textures/textures_image_generation.png |
