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authorDane Madsen <[email protected]>2023-05-24 17:22:51 +1000
committerGitHub <[email protected]>2023-05-24 09:22:51 +0200
commite465ed0850106a3574d01363874ae49ef7e478c9 (patch)
tree937d11d54cac0c6b5282e6797f298aadf99524c1 /examples/textures
parentbf69b3805601627a509b92600c9b70efcddfedeb (diff)
downloadraylib-e465ed0850106a3574d01363874ae49ef7e478c9.tar.gz
raylib-e465ed0850106a3574d01363874ae49ef7e478c9.zip
Added ImageRotate (#3078)
* Added ImageRotate * Quick rename of the example * Update ImageRotate by changing doubles to floats and checking code convention * Update API
Diffstat (limited to 'examples/textures')
-rw-r--r--examples/textures/textures_image_rotate.c79
-rw-r--r--examples/textures/textures_image_rotate.pngbin0 -> 24060 bytes
2 files changed, 79 insertions, 0 deletions
diff --git a/examples/textures/textures_image_rotate.c b/examples/textures/textures_image_rotate.c
new file mode 100644
index 00000000..a590e1e0
--- /dev/null
+++ b/examples/textures/textures_image_rotate.c
@@ -0,0 +1,79 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - Image Rotation
+*
+* Example originally created with raylib 1.0, last time updated with raylib 1.0
+*
+* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+* BSD-like license that allows static linking with closed source software
+*
+* Copyright (c) 2014-2023 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_TEXTURES 3
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture rotation");
+
+ // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
+ Image image45 = LoadImage("resources/raylib_logo.png");
+ Image image90 = LoadImage("resources/raylib_logo.png");
+ Image imageNeg90 = LoadImage("resources/raylib_logo.png");
+
+ ImageRotate(&image45, 45);
+ ImageRotate(&image90, 90);
+ ImageRotate(&imageNeg90, -90);
+
+ Texture2D textures[NUM_TEXTURES] = { 0 };
+
+ textures[0] = LoadTextureFromImage(image45);
+ textures[1] = LoadTextureFromImage(image90);
+ textures[2] = LoadTextureFromImage(imageNeg90);
+
+ int currentTexture = 0;
+ //---------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT))
+ {
+ currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
+ }
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTexture(textures[currentTexture], screenWidth/2 - textures[currentTexture].width/2, screenHeight/2 - textures[currentTexture].height/2, WHITE);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ for (int i = 0; i < NUM_TEXTURES; i++) UnloadTexture(textures[i]);
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file
diff --git a/examples/textures/textures_image_rotate.png b/examples/textures/textures_image_rotate.png
new file mode 100644
index 00000000..64bbc54e
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+++ b/examples/textures/textures_image_rotate.png
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