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| author | Ray <[email protected]> | 2022-09-09 00:26:47 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2022-09-09 00:26:47 +0200 |
| commit | cf24c021a36a483c0ad04b43edd9ba248eaa9cc0 (patch) | |
| tree | 07010fde1ad5346172faaea3f34f40439db563ac /examples | |
| parent | b478364914c64df9b963955da0d864b2616c0fe9 (diff) | |
| download | raylib-cf24c021a36a483c0ad04b43edd9ba248eaa9cc0.tar.gz raylib-cf24c021a36a483c0ad04b43edd9ba248eaa9cc0.zip | |
WARNING: BREAKING: Reviewed SSBO usage to avoid `long long`
raylib library tries to avoid `long long` usage. Several SSBO functions have been reviewed (including some renames for consistency) to minimize `long long` type usage.
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/others/rlgl_compute_shader.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/others/rlgl_compute_shader.c b/examples/others/rlgl_compute_shader.c index 5e1debd7..b74ed932 100644 --- a/examples/others/rlgl_compute_shader.c +++ b/examples/others/rlgl_compute_shader.c @@ -104,9 +104,9 @@ int main(void) else if (transfertBuffer.count > 0) // Process transfert buffer { // Send SSBO buffer to GPU - rlUpdateShaderBufferElements(ssboTransfert, &transfertBuffer, sizeof(GolUpdateSSBO), 0); + rlUpdateShaderBuffer(ssboTransfert, &transfertBuffer, sizeof(GolUpdateSSBO), 0); - // Process ssbo commands on GPU + // Process SSBO commands on GPU rlEnableShader(golTransfertProgram); rlBindShaderBuffer(ssboA, 1); rlBindShaderBuffer(ssboTransfert, 3); |
