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| author | Wilhem Barbier <[email protected]> | 2017-06-29 10:36:58 +0200 |
|---|---|---|
| committer | Wilhem Barbier <[email protected]> | 2017-06-29 10:36:58 +0200 |
| commit | 056a494baf3b4c450e734967c033919facfdec5c (patch) | |
| tree | 412402ada335f5f920abdc18f868572cd13fafc5 /examples | |
| parent | aba3739c1354cac4ef302d9b43c3fc5e9699b373 (diff) | |
| download | raylib-056a494baf3b4c450e734967c033919facfdec5c.tar.gz raylib-056a494baf3b4c450e734967c033919facfdec5c.zip | |
Fix some other typos
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/others/standard_lighting.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/others/standard_lighting.c b/examples/others/standard_lighting.c index 14fda32e..a7f634e2 100644 --- a/examples/others/standard_lighting.c +++ b/examples/others/standard_lighting.c @@ -69,7 +69,7 @@ static void GetShaderLightsLocations(Shader shader); // Get shader locations static void SetShaderLightsValues(Shader shader); // Set shader uniform values for lights // Vector3 math functions -static float VectorLength(const Vector3 v); // Calculate vector lenght +static float VectorLength(const Vector3 v); // Calculate vector length static void VectorNormalize(Vector3 *v); // Normalize provided vector static Vector3 VectorSubtract(Vector3 v1, Vector3 v2); // Substract two vectors @@ -444,7 +444,7 @@ static void SetShaderLightsValues(Shader shader) } } -// Calculate vector lenght +// Calculate vector length float VectorLength(const Vector3 v) { float length; |
