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authorRay <[email protected]>2017-10-20 00:18:21 +0200
committerRay <[email protected]>2017-10-20 00:18:21 +0200
commit1375a616b25c3ffad1cc73581b8acbdc30ef79b4 (patch)
treece28dacb72996ed0aeba0b5541c08581550af8c0 /examples
parent037fbc571ab943d0b8efd69d674bc7408875e8be (diff)
downloadraylib-1375a616b25c3ffad1cc73581b8acbdc30ef79b4.tar.gz
raylib-1375a616b25c3ffad1cc73581b8acbdc30ef79b4.zip
Some examples code tweaks
Diffstat (limited to 'examples')
-rw-r--r--examples/Makefile5
-rw-r--r--examples/core/core_basic_window.c2
-rw-r--r--examples/models/models_cubicmap.c2
-rw-r--r--examples/models/models_heightmap.c2
-rw-r--r--examples/shaders/shaders_postprocessing.c2
5 files changed, 4 insertions, 9 deletions
diff --git a/examples/Makefile b/examples/Makefile
index bd4552cb..0dc04452 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -557,11 +557,6 @@ physac/physics_restitution: physac/physics_restitution.c
# compile [physac] example - physics shatter
physac/physics_shatter: physac/physics_shatter.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) $(PHYSAC_LIBS) -D$(PLATFORM)
-
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
-external/native_app_glue.o : native_app_glue.c native_app_glue.h
- $(CC) -c $< $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) -D$(SHAREDFLAG)
-endif
# fix dylib install path name for each executable (MAC)
fix_dylib:
diff --git a/examples/core/core_basic_window.c b/examples/core/core_basic_window.c
index fb83400a..b30f05de 100644
--- a/examples/core/core_basic_window.c
+++ b/examples/core/core_basic_window.c
@@ -15,7 +15,7 @@
* This example has been created using raylib 1.0 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
-* Copyright (c) 2014 Ramon Santamaria (@raysan5)
+* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c
index a8faa7c0..d8be9329 100644
--- a/examples/models/models_cubicmap.c
+++ b/examples/models/models_cubicmap.c
@@ -2,7 +2,7 @@
*
* raylib [models] example - Cubicmap loading and drawing
*
-* This example has been created using raylib 1.3 (www.raylib.com)
+* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
diff --git a/examples/models/models_heightmap.c b/examples/models/models_heightmap.c
index e887cea7..e476d1b7 100644
--- a/examples/models/models_heightmap.c
+++ b/examples/models/models_heightmap.c
@@ -2,7 +2,7 @@
*
* raylib [models] example - Heightmap loading and drawing
*
-* This example has been created using raylib 1.3 (www.raylib.com)
+* This example has been created using raylib 1.8 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index ae77a723..4aac5f91 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -76,7 +76,7 @@ int main()
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture (diffuse map)
- dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
+ dwarf.material.maps[MAP_DIFFUSE].texture = texture; // Set dwarf model diffuse texture
Vector3 position = { 0.0f, 0.0f, 0.0f }; // Set model position