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authorRay <[email protected]>2023-03-07 19:48:47 +0100
committerRay <[email protected]>2023-03-07 19:48:47 +0100
commit1b873b028f18486d31bb5c75f6b04a4de4c8d9fa (patch)
tree16c38ad8ccce7f663925b2de141f0c94719a87ab /examples
parent3a332d241c1c675c8b581fe3a29e328983642fe4 (diff)
downloadraylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.tar.gz
raylib-1b873b028f18486d31bb5c75f6b04a4de4c8d9fa.zip
WARNING: REMOVED: Multichannel audio support API
It was quite restrictive and hacky implementation, just load multiple types same sound to play multiple instances.
Diffstat (limited to 'examples')
-rw-r--r--examples/Makefile1
-rw-r--r--examples/Makefile.Web6
-rw-r--r--examples/README.md1
-rw-r--r--examples/audio/audio_multichannel_sound.c78
-rw-r--r--examples/audio/audio_multichannel_sound.pngbin16088 -> 0 bytes
5 files changed, 0 insertions, 86 deletions
diff --git a/examples/Makefile b/examples/Makefile
index 0b524015..6b0b4a84 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -531,7 +531,6 @@ AUDIO = \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
- audio/audio_multichannel_sound \
audio/audio_stream_effects
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index a55a76b8..063530fb 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -503,7 +503,6 @@ AUDIO = \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
- audio/audio_multichannel_sound \
audio/audio_stream_effects
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@@ -1006,11 +1005,6 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
--preload-file audio/resources/sound.wav@resources/sound.wav \
--preload-file audio/resources/target.ogg@resources/target.ogg
-audio/audio_multichannel_sound: audio/audio_multichannel_sound.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
- --preload-file audio/resources/sound.wav@resources/sound.wav \
- --preload-file audio/resources/target.ogg@resources/target.ogg
-
audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file audio/resources/country.mp3@resources/country.mp3
diff --git a/examples/README.md b/examples/README.md
index 7a3e72f8..8399d677 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -186,7 +186,6 @@ Examples using raylib audio functionality, including sound/music loading and pla
| 118 | [audio_music_stream](audio/audio_music_stream.c) | <img src="audio/audio_music_stream.png" alt="audio_music_stream" width="80"> | ⭐️☆☆☆ | 1.3 | **4.2** | [Ray](https://github.com/raysan5) |
| 119 | [audio_raw_stream](audio/audio_raw_stream.c) | <img src="audio/audio_raw_stream.png" alt="audio_raw_stream" width="80"> | ⭐️⭐️⭐️☆ | 1.6 | **4.2** | [Ray](https://github.com/raysan5) |
| 120 | [audio_sound_loading](audio/audio_sound_loading.c) | <img src="audio/audio_sound_loading.png" alt="audio_sound_loading" width="80"> | ⭐️☆☆☆ | 1.1 | 3.5 | [Ray](https://github.com/raysan5) |
-| 121 | [audio_multichannel_sound](audio/audio_multichannel_sound.c) | <img src="audio/audio_multichannel_sound.png" alt="audio_multichannel_sound" width="80"> | ⭐️☆☆☆ | 3.0 | 3.5 | [Chris Camacho](https://github.com/codifies) |
### category: others
diff --git a/examples/audio/audio_multichannel_sound.c b/examples/audio/audio_multichannel_sound.c
deleted file mode 100644
index 1d549a05..00000000
--- a/examples/audio/audio_multichannel_sound.c
+++ /dev/null
@@ -1,78 +0,0 @@
-/*******************************************************************************************
-*
-* raylib [audio] example - Multichannel sound playing
-*
-* Example originally created with raylib 3.0, last time updated with raylib 3.5
-*
-* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
-*
-* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
-* BSD-like license that allows static linking with closed source software
-*
-* Copyright (c) 2019-2023 Chris Camacho (@chriscamacho) and Ramon Santamaria (@raysan5)
-*
-********************************************************************************************/
-
-#include "raylib.h"
-
-//------------------------------------------------------------------------------------
-// Program main entry point
-//------------------------------------------------------------------------------------
-int main(void)
-{
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - Multichannel sound playing");
-
- InitAudioDevice(); // Initialize audio device
-
- Sound fxWav = LoadSound("resources/sound.wav"); // Load WAV audio file
- Sound fxOgg = LoadSound("resources/target.ogg"); // Load OGG audio file
-
- SetSoundVolume(fxWav, 0.2f);
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_ENTER)) PlaySoundMulti(fxWav); // Play a new wav sound instance
- if (IsKeyPressed(KEY_SPACE)) PlaySoundMulti(fxOgg); // Play a new ogg sound instance
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("MULTICHANNEL SOUND PLAYING", 20, 20, 20, GRAY);
- DrawText("Press SPACE to play new ogg instance!", 200, 120, 20, LIGHTGRAY);
- DrawText("Press ENTER to play new wav instance!", 200, 180, 20, LIGHTGRAY);
-
- DrawText(TextFormat("CONCURRENT SOUNDS PLAYING: %02i", GetSoundsPlaying()), 220, 280, 20, RED);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- StopSoundMulti(); // We must stop the buffer pool before unloading
-
- UnloadSound(fxWav); // Unload sound data
- UnloadSound(fxOgg); // Unload sound data
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
-}
diff --git a/examples/audio/audio_multichannel_sound.png b/examples/audio/audio_multichannel_sound.png
deleted file mode 100644
index 4b98b26e..00000000
--- a/examples/audio/audio_multichannel_sound.png
+++ /dev/null
Binary files differ