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| author | Karim <[email protected]> | 2023-11-18 14:05:45 -0500 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-11-18 20:05:45 +0100 |
| commit | 21469e92b0a886de8b384b7ffadc5c1c73cff913 (patch) | |
| tree | 711cb5f9f103a53cb712ce3460a4698d159d1824 /examples | |
| parent | e41a0c9721a38c81a1499ae499b746bd05f9de2e (diff) | |
| download | raylib-21469e92b0a886de8b384b7ffadc5c1c73cff913.tar.gz raylib-21469e92b0a886de8b384b7ffadc5c1c73cff913.zip | |
Image convolution function ImageKernelConvolution (#3528)
* Added image convultion ImageKernelConvolution
* comment changes
* spelling changes and change to kernel size
* removed kernel normalization inside function
* fix to formating
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/Makefile | 1 | ||||
| -rw-r--r-- | examples/textures/textures_image_kernel.c | 127 |
2 files changed, 128 insertions, 0 deletions
diff --git a/examples/Makefile b/examples/Makefile index 5cd8e6bb..11669e3a 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -490,6 +490,7 @@ TEXTURES = \ textures/textures_gif_player \ textures/textures_image_drawing \ textures/textures_image_generation \ + textures/textures_image_kernel \ textures/textures_image_loading \ textures/textures_image_processing \ textures/textures_image_rotate \ diff --git a/examples/textures/textures_image_kernel.c b/examples/textures/textures_image_kernel.c new file mode 100644 index 00000000..cbc75e18 --- /dev/null +++ b/examples/textures/textures_image_kernel.c @@ -0,0 +1,127 @@ +/******************************************************************************************* +* +* raylib [textures] example - Image loading and texture creation +* +* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM) +* +* Example originally created with raylib 1.3, last time updated with raylib 1.3 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2015-2023 Karim Salem (@kimo-s) +* +********************************************************************************************/ + +#include "raylib.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +void normalizeKernel(float *kernel, int size){ + float sum = 0.0f; + for(int i = 0; i < size; i++) + { + sum += kernel[i]; + } + + if(sum != 0.0f) + { + for(int i = 0; i < size; i++) + { + kernel[i] /= sum; + } + } +} + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + + Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM) + + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution"); + + float gaussiankernel[] = {1.0, 2.0, 1.0, + 2.0, 4.0, 2.0, + 1.0, 2.0, 1.0}; + + float sobelkernel[] = {1.0, 0.0, -1.0, + 2.0, 0.0, -2.0, + 1.0, 0.0, -1.0}; + + float sharpenkernel[] = {0.0, -1.0, 0.0, + -1.0, 5.0, -1.0, + 0.0, -1.0, 0.0}; + + normalizeKernel(gaussiankernel, 9); + normalizeKernel(sharpenkernel, 9); + normalizeKernel(sobelkernel, 9); + + Image catSharpend = ImageCopy(image); + ImageKernelConvolution(&catSharpend, sharpenkernel, 9); + + Image catSobel = ImageCopy(image); + ImageKernelConvolution(&catSobel, sobelkernel, 9); + + Image catGaussian = ImageCopy(image); + for(int i = 0; i < 6; i++) + { + ImageKernelConvolution(&catGaussian, gaussiankernel, 9); + } + + ImageCrop(&image, (Rectangle){ 0, 0, (float)200, (float)450 }); + ImageCrop(&catGaussian, (Rectangle){ 0, 0, (float)200, (float)450 }); + ImageCrop(&catSobel, (Rectangle){ 0, 0, (float)200, (float)450 }); + ImageCrop(&catSharpend, (Rectangle){ 0, 0, (float)200, (float)450 }); + Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM) + Texture2D catSharpendTexture = LoadTextureFromImage(catSharpend); + Texture2D catSobelTexture = LoadTextureFromImage(catSobel); + Texture2D catGaussianTexture = LoadTextureFromImage(catGaussian); + UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM + UnloadImage(catGaussian); + UnloadImage(catSobel); + UnloadImage(catSharpend); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(catSharpendTexture, 0, 0, WHITE); + DrawTexture(catSobelTexture, 200, 0, WHITE); + DrawTexture(catGaussianTexture, 400, 0, WHITE); + DrawTexture(texture, 600, 0, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + UnloadTexture(catGaussianTexture); + UnloadTexture(catSobelTexture); + UnloadTexture(catSharpendTexture); + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
