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authorLambert Wang <[email protected]>2021-05-08 09:26:24 -0700
committerGitHub <[email protected]>2021-05-08 18:26:24 +0200
commit2545f62565fd246d1c59bf9a6bcf4942f4ad12ad (patch)
tree817bd3580c3b7c4037a545d552d90f699be879b3 /examples
parent2565c011580fda074e0f3dceacd5e6a1476b3284 (diff)
downloadraylib-2545f62565fd246d1c59bf9a6bcf4942f4ad12ad.tar.gz
raylib-2545f62565fd246d1c59bf9a6bcf4942f4ad12ad.zip
Added support for additional mouse buttons (#1753)
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
Diffstat (limited to 'examples')
-rw-r--r--examples/audio/audio_raw_stream.c2
-rw-r--r--examples/core/core_3d_picking.c2
-rw-r--r--examples/core/core_input_mouse.c10
-rw-r--r--examples/core/core_input_multitouch.c12
-rw-r--r--examples/models/models_loading.c2
-rw-r--r--examples/models/models_mesh_generation.c2
-rw-r--r--examples/physics/physics_demo.c4
-rw-r--r--examples/physics/physics_shatter.c2
-rw-r--r--examples/shaders/shaders_hot_reloading.c2
-rw-r--r--examples/shaders/shaders_julia_set.c6
-rw-r--r--examples/shapes/shapes_lines_bezier.c4
-rw-r--r--examples/shapes/shapes_rectangle_scaling.c4
-rw-r--r--examples/text/text_draw_3d.c2
-rw-r--r--examples/text/text_rectangle_bounds.c4
-rw-r--r--examples/text/text_unicode.c2
-rw-r--r--examples/textures/textures_bunnymark.c2
-rw-r--r--examples/textures/textures_draw_tiled.c2
-rw-r--r--examples/textures/textures_image_generation.c2
-rw-r--r--examples/textures/textures_image_processing.c2
-rw-r--r--examples/textures/textures_mouse_painting.c12
-rw-r--r--examples/textures/textures_sprite_button.c4
-rw-r--r--examples/textures/textures_sprite_explosion.c2
22 files changed, 45 insertions, 41 deletions
diff --git a/examples/audio/audio_raw_stream.c b/examples/audio/audio_raw_stream.c
index 219739b6..783c54a7 100644
--- a/examples/audio/audio_raw_stream.c
+++ b/examples/audio/audio_raw_stream.c
@@ -71,7 +71,7 @@ int main(void)
// Sample mouse input.
mousePosition = GetMousePosition();
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
{
float fp = (float)(mousePosition.y);
frequency = 40.0f + (float)(fp);
diff --git a/examples/core/core_3d_picking.c b/examples/core/core_3d_picking.c
index 99b681e3..58d75281 100644
--- a/examples/core/core_3d_picking.c
+++ b/examples/core/core_3d_picking.c
@@ -47,7 +47,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update camera
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
if (!collision)
{
diff --git a/examples/core/core_input_mouse.c b/examples/core/core_input_mouse.c
index ad205aed..c3415e8b 100644
--- a/examples/core/core_input_mouse.c
+++ b/examples/core/core_input_mouse.c
@@ -33,9 +33,13 @@ int main(void)
//----------------------------------------------------------------------------------
ballPosition = GetMousePosition();
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
- else if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
- else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) ballColor = LIME;
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE;
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_SIDE)) ballColor = PURPLE;
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_EXTRA)) ballColor = YELLOW;
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_FORWARD)) ballColor = ORANGE;
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_BACK)) ballColor = BEIGE;
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/core/core_input_multitouch.c b/examples/core/core_input_multitouch.c
index cd074c15..32408a3b 100644
--- a/examples/core/core_input_multitouch.c
+++ b/examples/core/core_input_multitouch.c
@@ -42,13 +42,13 @@ int main(void)
ballColor = BEIGE;
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
- if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) ballColor = MAROON;
+ if (IsMouseButtonDown(MOUSE_BUTTON_MIDDLE)) ballColor = LIME;
+ if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) ballColor = DARKBLUE;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) touchCounter = 10;
- if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) touchCounter = 10;
- if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) touchCounter = 10;
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) touchCounter = 10;
+ if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE)) touchCounter = 10;
+ if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) touchCounter = 10;
if (touchCounter > 0) touchCounter--;
//----------------------------------------------------------------------------------
diff --git a/examples/models/models_loading.c b/examples/models/models_loading.c
index f6cd0589..a7d34bbd 100644
--- a/examples/models/models_loading.c
+++ b/examples/models/models_loading.c
@@ -95,7 +95,7 @@ int main(void)
}
// Select model on mouse click
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
// Check collision between ray and box
if (CheckCollisionRayBox(GetMouseRay(GetMousePosition(), camera), bounds)) selected = !selected;
diff --git a/examples/models/models_mesh_generation.c b/examples/models/models_mesh_generation.c
index ab11b84b..095aad82 100644
--- a/examples/models/models_mesh_generation.c
+++ b/examples/models/models_mesh_generation.c
@@ -113,7 +113,7 @@ int main(void)
//----------------------------------------------------------------------------------
UpdateCamera(&camera); // Update internal camera and our camera
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
currentModel = (currentModel + 1)%NUM_MODELS; // Cycle between the textures
}
diff --git a/examples/physics/physics_demo.c b/examples/physics/physics_demo.c
index 1acb0d13..fd4c1d25 100644
--- a/examples/physics/physics_demo.c
+++ b/examples/physics/physics_demo.c
@@ -63,8 +63,8 @@ int main(void)
}
// Physics body creation inputs
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
- else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) CreatePhysicsBodyPolygon(GetMousePosition(), GetRandomValue(20, 80), GetRandomValue(3, 8), 10);
+ else if (IsMouseButtonPressed(MOUSE_BUTTON_RIGHT)) CreatePhysicsBodyCircle(GetMousePosition(), GetRandomValue(10, 45), 10);
// Destroy falling physics bodies
int bodiesCount = GetPhysicsBodiesCount();
diff --git a/examples/physics/physics_shatter.c b/examples/physics/physics_shatter.c
index d14e9ba6..6c5bebfd 100644
--- a/examples/physics/physics_shatter.c
+++ b/examples/physics/physics_shatter.c
@@ -53,7 +53,7 @@ int main(void)
CreatePhysicsBodyPolygon((Vector2){ screenWidth/2.0f, screenHeight/2.0f }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
}
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) // Physics shatter input
{
int count = GetPhysicsBodiesCount();
for (int i = count - 1; i >= 0; i--)
diff --git a/examples/shaders/shaders_hot_reloading.c b/examples/shaders/shaders_hot_reloading.c
index 9b46a157..05da7b7a 100644
--- a/examples/shaders/shaders_hot_reloading.c
+++ b/examples/shaders/shaders_hot_reloading.c
@@ -67,7 +67,7 @@ int main(void)
SetShaderValue(shader, mouseLoc, mousePos, SHADER_UNIFORM_VEC2);
// Hot shader reloading
- if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
+ if (shaderAutoReloading || (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)))
{
long currentFragShaderModTime = GetFileModTime(TextFormat(fragShaderFileName, GLSL_VERSION));
diff --git a/examples/shaders/shaders_julia_set.c b/examples/shaders/shaders_julia_set.c
index b6138b7b..4a12ba02 100644
--- a/examples/shaders/shaders_julia_set.c
+++ b/examples/shaders/shaders_julia_set.c
@@ -115,10 +115,10 @@ int main(void)
// TODO: The idea is to zoom and move around with mouse
// Probably offset movement should be proportional to zoom level
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
{
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) zoom += zoom*0.003f;
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) zoom -= zoom*0.003f;
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) zoom += zoom*0.003f;
+ if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) zoom -= zoom*0.003f;
Vector2 mousePos = GetMousePosition();
diff --git a/examples/shapes/shapes_lines_bezier.c b/examples/shapes/shapes_lines_bezier.c
index 00b68c9f..634eb284 100644
--- a/examples/shapes/shapes_lines_bezier.c
+++ b/examples/shapes/shapes_lines_bezier.c
@@ -32,8 +32,8 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) start = GetMousePosition();
- else if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) end = GetMousePosition();
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition();
+ else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition();
//----------------------------------------------------------------------------------
// Draw
diff --git a/examples/shapes/shapes_rectangle_scaling.c b/examples/shapes/shapes_rectangle_scaling.c
index 6940cbcd..bd1f0648 100644
--- a/examples/shapes/shapes_rectangle_scaling.c
+++ b/examples/shapes/shapes_rectangle_scaling.c
@@ -45,7 +45,7 @@ int main(void)
CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
{
mouseScaleReady = true;
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) mouseScaleMode = true;
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true;
}
else mouseScaleReady = false;
@@ -59,7 +59,7 @@ int main(void)
if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) mouseScaleMode = false;
+ if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false;
}
//----------------------------------------------------------------------------------
diff --git a/examples/text/text_draw_3d.c b/examples/text/text_draw_3d.c
index 4a385f7a..bc4c5529 100644
--- a/examples/text/text_draw_3d.c
+++ b/examples/text/text_draw_3d.c
@@ -186,7 +186,7 @@ int main(void)
}
// Handle clicking the cube
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
Ray ray = GetMouseRay(GetMousePosition(), camera);
diff --git a/examples/text/text_rectangle_bounds.c b/examples/text/text_rectangle_bounds.c
index cb246955..9754cd45 100644
--- a/examples/text/text_rectangle_bounds.c
+++ b/examples/text/text_rectangle_bounds.c
@@ -61,7 +61,7 @@ tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet ris
// Container resizing logic
if (resizing)
{
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) resizing = false;
+ if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) resizing = false;
float width = container.width + (mouse.x - lastMouse.x);
container.width = (width > minWidth)? ((width < maxWidth)? width : maxWidth) : minWidth;
@@ -72,7 +72,7 @@ tempor incididunt ut labore et dolore magna aliqua. Nec ullamcorper sit amet ris
else
{
// Check if we're resizing
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, resizer)) resizing = true;
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) && CheckCollisionPointRec(mouse, resizer)) resizing = true;
}
// Move resizer rectangle properly
diff --git a/examples/text/text_unicode.c b/examples/text/text_unicode.c
index f481cb2d..fa336de7 100644
--- a/examples/text/text_unicode.c
+++ b/examples/text/text_unicode.c
@@ -180,7 +180,7 @@ int main(int argc, char **argv)
if (IsKeyPressed(KEY_SPACE)) RandomizeEmoji();
// Set the selected emoji and copy its text to clipboard
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && (hovered != -1) && (hovered != selected))
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && (hovered != -1) && (hovered != selected))
{
selected = hovered;
selectedPos = hoveredPos;
diff --git a/examples/textures/textures_bunnymark.c b/examples/textures/textures_bunnymark.c
index b92b3d41..9be7c596 100644
--- a/examples/textures/textures_bunnymark.c
+++ b/examples/textures/textures_bunnymark.c
@@ -49,7 +49,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT))
{
// Create more bunnies
for (int i = 0; i < 100; i++)
diff --git a/examples/textures/textures_draw_tiled.c b/examples/textures/textures_draw_tiled.c
index 842be11e..bc2b1724 100644
--- a/examples/textures/textures_draw_tiled.c
+++ b/examples/textures/textures_draw_tiled.c
@@ -75,7 +75,7 @@ int main(int argc, char **argv)
screenHeight = GetScreenHeight();
// Handle mouse
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
const Vector2 mouse = GetMousePosition();
diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c
index 0bb10583..e2513a87 100644
--- a/examples/textures/textures_image_generation.c
+++ b/examples/textures/textures_image_generation.c
@@ -59,7 +59,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_RIGHT))
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) || IsKeyPressed(KEY_RIGHT))
{
currentTexture = (currentTexture + 1)%NUM_TEXTURES; // Cycle between the textures
}
diff --git a/examples/textures/textures_image_processing.c b/examples/textures/textures_image_processing.c
index a18b1572..bb47330b 100644
--- a/examples/textures/textures_image_processing.c
+++ b/examples/textures/textures_image_processing.c
@@ -80,7 +80,7 @@ int main(void)
{
mouseHoverRec = i;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
+ if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT))
{
currentProcess = i;
textureReload = true;
diff --git a/examples/textures/textures_mouse_painting.c b/examples/textures/textures_mouse_painting.c
index 5cfbe6e0..3001e853 100644
--- a/examples/textures/textures_mouse_painting.c
+++ b/examples/textures/textures_mouse_painting.c
@@ -88,7 +88,7 @@ int main(void)
else colorMouseHover = -1;
}
- if ((colorMouseHover >= 0) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
+ if ((colorMouseHover >= 0) && IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
colorSelected = colorMouseHover;
colorSelectedPrev = colorSelected;
@@ -107,7 +107,7 @@ int main(void)
EndTextureMode();
}
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON) || (GetGestureDetected() == GESTURE_DRAG))
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT) || (GetGestureDetected() == GESTURE_DRAG))
{
// Paint circle into render texture
// NOTE: To avoid discontinuous circles, we could store
@@ -117,7 +117,7 @@ int main(void)
EndTextureMode();
}
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
+ if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT))
{
if (!mouseWasPressed)
{
@@ -132,7 +132,7 @@ int main(void)
if (mousePos.y > 50) DrawCircle((int)mousePos.x, (int)mousePos.y, brushSize, colors[0]);
EndTextureMode();
}
- else if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON) && mouseWasPressed)
+ else if (IsMouseButtonReleased(MOUSE_BUTTON_RIGHT) && mouseWasPressed)
{
colorSelected = colorSelectedPrev;
mouseWasPressed = false;
@@ -144,7 +144,7 @@ int main(void)
// Image saving logic
// NOTE: Saving painted texture to a default named image
- if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) || IsKeyPressed(KEY_S))
+ if ((btnSaveMouseHover && IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) || IsKeyPressed(KEY_S))
{
Image image = GetTextureData(target.texture);
ImageFlipVertical(&image);
@@ -177,7 +177,7 @@ int main(void)
// Draw drawing circle for reference
if (mousePos.y > 50)
{
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) DrawCircleLines((int)mousePos.x, (int)mousePos.y, brushSize, GRAY);
+ if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) DrawCircleLines((int)mousePos.x, (int)mousePos.y, brushSize, GRAY);
else DrawCircle(GetMouseX(), GetMouseY(), brushSize, colors[colorSelected]);
}
diff --git a/examples/textures/textures_sprite_button.c b/examples/textures/textures_sprite_button.c
index 6ca4ea90..3d1a1834 100644
--- a/examples/textures/textures_sprite_button.c
+++ b/examples/textures/textures_sprite_button.c
@@ -53,10 +53,10 @@ int main(void)
// Check button state
if (CheckCollisionPointRec(mousePoint, btnBounds))
{
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2;
+ if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) btnState = 2;
else btnState = 1;
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true;
+ if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) btnAction = true;
}
else btnState = 0;
diff --git a/examples/textures/textures_sprite_explosion.c b/examples/textures/textures_sprite_explosion.c
index 2394f6a8..4cb76906 100644
--- a/examples/textures/textures_sprite_explosion.c
+++ b/examples/textures/textures_sprite_explosion.c
@@ -53,7 +53,7 @@ int main(void)
//----------------------------------------------------------------------------------
// Check for mouse button pressed and activate explosion (if not active)
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !active)
+ if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && !active)
{
position = GetMousePosition();
active = true;