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authorraysan5 <[email protected]>2020-03-25 19:38:55 +0100
committerraysan5 <[email protected]>2020-03-25 19:38:55 +0100
commit3d41c1b6cd5e42e2334798fe6af9394a93c89713 (patch)
treec8e2ec8d727abe17be5916b2f84b96ba9653c113 /examples
parent96005f2566091e8d009ee101a6f9d75b7e8f6428 (diff)
downloadraylib-3d41c1b6cd5e42e2334798fe6af9394a93c89713.tar.gz
raylib-3d41c1b6cd5e42e2334798fe6af9394a93c89713.zip
Minor tweaks
Diffstat (limited to 'examples')
-rw-r--r--examples/models/models_animation.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/examples/models/models_animation.c b/examples/models/models_animation.c
index 2aa321cf..9e611b66 100644
--- a/examples/models/models_animation.c
+++ b/examples/models/models_animation.c
@@ -37,7 +37,6 @@ int main(void)
camera.fovy = 45.0f; // Camera field-of-view Y
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
-
Model model = LoadModel("resources/guy/guy.iqm"); // Load the animated model mesh and basic data
Texture2D texture = LoadTexture("resources/guy/guytex.png"); // Load model texture and set material
SetMaterialTexture(&model.materials[0], MAP_DIFFUSE, texture); // Set model material map texture