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| author | Ray <[email protected]> | 2020-11-23 00:49:27 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-11-23 00:49:27 +0100 |
| commit | 468a0bedd844586e7b6836b3dcbafda5c20d3595 (patch) | |
| tree | f609ed7f6f87811c7a5e7f2af34d50433ac82806 /examples | |
| parent | a560fe9a1e4b8734481866c99c5a5b4713fe14ec (diff) | |
| download | raylib-468a0bedd844586e7b6836b3dcbafda5c20d3595.tar.gz raylib-468a0bedd844586e7b6836b3dcbafda5c20d3595.zip | |
REDESIGNED: Window state config #1367 -WIP-
Some flags not working properly yet...
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core/core_window_flags.c | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/examples/core/core_window_flags.c b/examples/core/core_window_flags.c new file mode 100644 index 00000000..a277f9db --- /dev/null +++ b/examples/core/core_window_flags.c @@ -0,0 +1,122 @@ +/******************************************************************************************* +* +* raylib [core] example - window flags +* +* This example has been created using raylib 3.5 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2020 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +int main(void) +{ + // Initialization + //--------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + // Possible window flags + /* + FLAG_FULLSCREEN_MODE -> not working + FLAG_WINDOW_RESIZABLE + FLAG_WINDOW_UNDECORATED + FLAG_WINDOW_TRANSPARENT + FLAG_WINDOW_HIDDEN + FLAG_WINDOW_MINIMIZED -> not working + FLAG_WINDOW_MAXIMIZED -> not working + FLAG_WINDOW_UNFOCUSED + FLAG_WINDOW_TOPMOST + FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated + FLAG_WINDOW_ALWAYS_RUN -> not working + FLAG_VSYNC_HINT + FLAG_MSAA_4X_HINT + FLAG_INTERLACED_HINT + */ + + // Set configuration flags for window creation + SetConfigFlags(FLAG_WINDOW_HIGHDPI); + InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); + + Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 }; + Vector2 ballSpeed = { 5.0f, 4.0f }; + int ballRadius = 20; + + int framesCounter = 0; + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //---------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //----------------------------------------------------- + if (IsKeyPressed(KEY_ONE)) SetWindowState(FLAG_FULLSCREEN_MODE); + if (IsKeyPressed(KEY_TWO)) SetWindowState(FLAG_WINDOW_RESIZABLE); + if (IsKeyPressed(KEY_THREE)) SetWindowState(FLAG_WINDOW_UNDECORATED); + if (IsKeyPressed(KEY_FOUR)) { SetWindowState(FLAG_WINDOW_HIDDEN); framesCounter = 0; } + if (IsKeyPressed(KEY_FIVE)) SetWindowState(FLAG_WINDOW_MINIMIZED); + if (IsKeyPressed(KEY_SIX)) SetWindowState(FLAG_WINDOW_MAXIMIZED); // NOTE: Requires FLAG_WINDOW_RESIZABLE! + if (IsKeyPressed(KEY_SEVEN)) SetWindowState(FLAG_WINDOW_UNFOCUSED); // not working + if (IsKeyPressed(KEY_EIGHT)) SetWindowState(FLAG_WINDOW_TOPMOST); + + if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling! + if (IsKeyPressed(KEY_R)) RestoreWindow(); + if (IsKeyPressed(KEY_D)) DecorateWindow(); + if (IsWindowState(FLAG_WINDOW_HIDDEN)) + { + framesCounter++; + if (framesCounter >= 180) UnhideWindow(); // Show window after 3 seconds + } + + // Bouncing ball logic + ballPosition.x += ballSpeed.x; + ballPosition.y += ballSpeed.y; + if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; + if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; + //----------------------------------------------------- + + // Draw + //----------------------------------------------------- + BeginDrawing(); + + ClearBackground(BLANK); + + DrawCircleV(ballPosition, ballRadius, MAROON); + DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); + + DrawFPS(10, 10); + + DrawText(FormatText("Screen Width: %i", GetScreenWidth()), 10, 40, 10, GREEN); + DrawText(FormatText("Screen Height: %i", GetScreenHeight()), 10, 60, 10, GREEN); + + // Draw window state info + DrawText(FormatText("FLAG_FULLSCREEN_MODE: %s", IsWindowState(FLAG_FULLSCREEN_MODE)? "true" : "false"), 10, 80, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_RESIZABLE: %s", IsWindowState(FLAG_WINDOW_RESIZABLE)? "true" : "false"), 10, 100, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_UNDECORATED: %s", IsWindowState(FLAG_WINDOW_UNDECORATED)? "true" : "false"), 10, 120, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_TRANSPARENT: %s", IsWindowState(FLAG_WINDOW_TRANSPARENT)? "true" : "false"), 10, 140, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_HIDDEN: %s", IsWindowState(FLAG_WINDOW_HIDDEN)? "true" : "false"), 10, 160, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_MINIMIZED: %s", IsWindowState(FLAG_WINDOW_MINIMIZED)? "true" : "false"), 10, 180, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_MAXIMIZED: %s", IsWindowState(FLAG_WINDOW_MAXIMIZED)? "true" : "false"), 10, 200, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_UNFOCUSED: %s", IsWindowState(FLAG_WINDOW_UNFOCUSED)? "true" : "false"), 10, 220, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_TOPMOST: %s", IsWindowState(FLAG_WINDOW_TOPMOST)? "true" : "false"), 10, 240, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_HIGHDPI: %s", IsWindowState(FLAG_WINDOW_HIGHDPI)? "true" : "false"), 10, 260, 10, GREEN); + DrawText(FormatText("FLAG_WINDOW_ALWAYS_RUN: %s", IsWindowState(FLAG_WINDOW_ALWAYS_RUN)? "true" : "false"), 10, 280, 10, GREEN); + DrawText(FormatText("FLAG_VSYNC_HINT: %s", IsWindowState(FLAG_VSYNC_HINT)? "true" : "false"), 10, 300, 10, GREEN); + DrawText(FormatText("FLAG_MSAA_4X_HINT: %s", IsWindowState(FLAG_MSAA_4X_HINT)? "true" : "false"), 10, 320, 10, GREEN); + DrawText(FormatText("FLAG_INTERLACED_HINT: %s", IsWindowState(FLAG_INTERLACED_HINT)? "true" : "false"), 10, 340, 10, GREEN); + + EndDrawing(); + //----------------------------------------------------- + } + + // De-Initialization + //--------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //---------------------------------------------------------- + + return 0; +} |
