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authorRay <[email protected]>2020-11-23 00:49:27 +0100
committerRay <[email protected]>2020-11-23 00:49:27 +0100
commit468a0bedd844586e7b6836b3dcbafda5c20d3595 (patch)
treef609ed7f6f87811c7a5e7f2af34d50433ac82806 /examples
parenta560fe9a1e4b8734481866c99c5a5b4713fe14ec (diff)
downloadraylib-468a0bedd844586e7b6836b3dcbafda5c20d3595.tar.gz
raylib-468a0bedd844586e7b6836b3dcbafda5c20d3595.zip
REDESIGNED: Window state config #1367 -WIP-
Some flags not working properly yet...
Diffstat (limited to 'examples')
-rw-r--r--examples/core/core_window_flags.c122
1 files changed, 122 insertions, 0 deletions
diff --git a/examples/core/core_window_flags.c b/examples/core/core_window_flags.c
new file mode 100644
index 00000000..a277f9db
--- /dev/null
+++ b/examples/core/core_window_flags.c
@@ -0,0 +1,122 @@
+/*******************************************************************************************
+*
+* raylib [core] example - window flags
+*
+* This example has been created using raylib 3.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2020 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main(void)
+{
+ // Initialization
+ //---------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ // Possible window flags
+ /*
+ FLAG_FULLSCREEN_MODE -> not working
+ FLAG_WINDOW_RESIZABLE
+ FLAG_WINDOW_UNDECORATED
+ FLAG_WINDOW_TRANSPARENT
+ FLAG_WINDOW_HIDDEN
+ FLAG_WINDOW_MINIMIZED -> not working
+ FLAG_WINDOW_MAXIMIZED -> not working
+ FLAG_WINDOW_UNFOCUSED
+ FLAG_WINDOW_TOPMOST
+ FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
+ FLAG_WINDOW_ALWAYS_RUN -> not working
+ FLAG_VSYNC_HINT
+ FLAG_MSAA_4X_HINT
+ FLAG_INTERLACED_HINT
+ */
+
+ // Set configuration flags for window creation
+ SetConfigFlags(FLAG_WINDOW_HIGHDPI);
+ InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
+
+ Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 };
+ Vector2 ballSpeed = { 5.0f, 4.0f };
+ int ballRadius = 20;
+
+ int framesCounter = 0;
+
+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
+ //----------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //-----------------------------------------------------
+ if (IsKeyPressed(KEY_ONE)) SetWindowState(FLAG_FULLSCREEN_MODE);
+ if (IsKeyPressed(KEY_TWO)) SetWindowState(FLAG_WINDOW_RESIZABLE);
+ if (IsKeyPressed(KEY_THREE)) SetWindowState(FLAG_WINDOW_UNDECORATED);
+ if (IsKeyPressed(KEY_FOUR)) { SetWindowState(FLAG_WINDOW_HIDDEN); framesCounter = 0; }
+ if (IsKeyPressed(KEY_FIVE)) SetWindowState(FLAG_WINDOW_MINIMIZED);
+ if (IsKeyPressed(KEY_SIX)) SetWindowState(FLAG_WINDOW_MAXIMIZED); // NOTE: Requires FLAG_WINDOW_RESIZABLE!
+ if (IsKeyPressed(KEY_SEVEN)) SetWindowState(FLAG_WINDOW_UNFOCUSED); // not working
+ if (IsKeyPressed(KEY_EIGHT)) SetWindowState(FLAG_WINDOW_TOPMOST);
+
+ if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
+ if (IsKeyPressed(KEY_R)) RestoreWindow();
+ if (IsKeyPressed(KEY_D)) DecorateWindow();
+ if (IsWindowState(FLAG_WINDOW_HIDDEN))
+ {
+ framesCounter++;
+ if (framesCounter >= 180) UnhideWindow(); // Show window after 3 seconds
+ }
+
+ // Bouncing ball logic
+ ballPosition.x += ballSpeed.x;
+ ballPosition.y += ballSpeed.y;
+ if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
+ if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
+ //-----------------------------------------------------
+
+ // Draw
+ //-----------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(BLANK);
+
+ DrawCircleV(ballPosition, ballRadius, MAROON);
+ DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE);
+
+ DrawFPS(10, 10);
+
+ DrawText(FormatText("Screen Width: %i", GetScreenWidth()), 10, 40, 10, GREEN);
+ DrawText(FormatText("Screen Height: %i", GetScreenHeight()), 10, 60, 10, GREEN);
+
+ // Draw window state info
+ DrawText(FormatText("FLAG_FULLSCREEN_MODE: %s", IsWindowState(FLAG_FULLSCREEN_MODE)? "true" : "false"), 10, 80, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_RESIZABLE: %s", IsWindowState(FLAG_WINDOW_RESIZABLE)? "true" : "false"), 10, 100, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_UNDECORATED: %s", IsWindowState(FLAG_WINDOW_UNDECORATED)? "true" : "false"), 10, 120, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_TRANSPARENT: %s", IsWindowState(FLAG_WINDOW_TRANSPARENT)? "true" : "false"), 10, 140, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_HIDDEN: %s", IsWindowState(FLAG_WINDOW_HIDDEN)? "true" : "false"), 10, 160, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_MINIMIZED: %s", IsWindowState(FLAG_WINDOW_MINIMIZED)? "true" : "false"), 10, 180, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_MAXIMIZED: %s", IsWindowState(FLAG_WINDOW_MAXIMIZED)? "true" : "false"), 10, 200, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_UNFOCUSED: %s", IsWindowState(FLAG_WINDOW_UNFOCUSED)? "true" : "false"), 10, 220, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_TOPMOST: %s", IsWindowState(FLAG_WINDOW_TOPMOST)? "true" : "false"), 10, 240, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_HIGHDPI: %s", IsWindowState(FLAG_WINDOW_HIGHDPI)? "true" : "false"), 10, 260, 10, GREEN);
+ DrawText(FormatText("FLAG_WINDOW_ALWAYS_RUN: %s", IsWindowState(FLAG_WINDOW_ALWAYS_RUN)? "true" : "false"), 10, 280, 10, GREEN);
+ DrawText(FormatText("FLAG_VSYNC_HINT: %s", IsWindowState(FLAG_VSYNC_HINT)? "true" : "false"), 10, 300, 10, GREEN);
+ DrawText(FormatText("FLAG_MSAA_4X_HINT: %s", IsWindowState(FLAG_MSAA_4X_HINT)? "true" : "false"), 10, 320, 10, GREEN);
+ DrawText(FormatText("FLAG_INTERLACED_HINT: %s", IsWindowState(FLAG_INTERLACED_HINT)? "true" : "false"), 10, 340, 10, GREEN);
+
+ EndDrawing();
+ //-----------------------------------------------------
+ }
+
+ // De-Initialization
+ //---------------------------------------------------------
+ CloseWindow(); // Close window and OpenGL context
+ //----------------------------------------------------------
+
+ return 0;
+}