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| author | Mansour Quddus <[email protected]> | 2023-03-21 03:31:29 -0400 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-03-21 08:31:29 +0100 |
| commit | 4f43ceb0d21b71041ce0aca2a45819a6728362c9 (patch) | |
| tree | 26c5618571c8ab6efe2fdf7fdc09510861b048f7 /examples | |
| parent | 9f7a49bec388fc886cb7d84228bb70c23bd2f1ec (diff) | |
| download | raylib-4f43ceb0d21b71041ce0aca2a45819a6728362c9.tar.gz raylib-4f43ceb0d21b71041ce0aca2a45819a6728362c9.zip | |
add missing space in one of the cameraDescriptions (#2977)
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core/core_2d_camera_platformer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/core/core_2d_camera_platformer.c b/examples/core/core_2d_camera_platformer.c index 1ae9e0fc..b149ea8c 100644 --- a/examples/core/core_2d_camera_platformer.c +++ b/examples/core/core_2d_camera_platformer.c @@ -90,7 +90,7 @@ int main(void) "Follow player center", "Follow player center, but clamp to map edges", "Follow player center; smoothed", - "Follow player center horizontally; updateplayer center vertically after landing", + "Follow player center horizontally; update player center vertically after landing", "Player push camera on getting too close to screen edge" }; |
