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authorAlfred Reinold Baudisch <[email protected]>2023-05-07 10:33:14 +0200
committerGitHub <[email protected]>2023-05-07 10:33:14 +0200
commit53b7b26c45867e8b373ae1f9ab302117d3ba047d (patch)
tree3f9ca29b2a9deaf557227dd7673f67b29aae8c76 /examples
parentde748dfffefeba1ba9bcf0c90c538d32c9cb2020 (diff)
downloadraylib-53b7b26c45867e8b373ae1f9ab302117d3ba047d.tar.gz
raylib-53b7b26c45867e8b373ae1f9ab302117d3ba047d.zip
Added ModelAnimation.name, initially with GLTF animation names loaded (#3044)
Diffstat (limited to 'examples')
-rw-r--r--examples/models/models_loading_gltf.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/examples/models/models_loading_gltf.c b/examples/models/models_loading_gltf.c
index d8b34efe..d5ebff23 100644
--- a/examples/models/models_loading_gltf.c
+++ b/examples/models/models_loading_gltf.c
@@ -86,6 +86,7 @@ int main(void)
EndMode3D();
DrawText("Use the UP/DOWN arrow keys to switch animation", 10, 10, 20, GRAY);
+ DrawText(TextFormat("Animation: %s", anim.name), 10, GetScreenHeight() - 20, 10, DARKGRAY);
EndDrawing();
//----------------------------------------------------------------------------------