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| author | raysan5 <[email protected]> | 2019-01-19 14:15:55 +0100 |
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| committer | raysan5 <[email protected]> | 2019-01-19 14:15:55 +0100 |
| commit | 557456cace87d165a851eda2356df14d8afab99d (patch) | |
| tree | 060a7ee603c10712d47c9a66ec6095d5437328e5 /examples | |
| parent | 6c812b56d93f3f388e79137a74190042118ca202 (diff) | |
| download | raylib-557456cace87d165a851eda2356df14d8afab99d.tar.gz raylib-557456cace87d165a851eda2356df14d8afab99d.zip | |
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Diffstat (limited to 'examples')
| -rw-r--r-- | examples/shaders/shaders_raymarching.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index 79868a2a..e5c58a1d 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -25,7 +25,7 @@ int main() int screenWidth = 800; int screenHeight = 450; - InitWindow(screenWidth, screenHeight, "raymarching"); + InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching shapes"); Camera camera = { 0 }; camera.position = (Vector3){ 2.5f, 2.5f, 3.0f }; // Camera position |
