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authorRay <[email protected]>2023-03-13 23:13:02 +0100
committerRay <[email protected]>2023-03-13 23:13:02 +0100
commit5a2c49b9541493b446291f2ff6a241522432b478 (patch)
tree6aa2612dd4a6605c310227f8bebdba72bb994d74 /examples
parent90ec0d52e045b4b3be9e2a7cd8d18a742882e457 (diff)
downloadraylib-5a2c49b9541493b446291f2ff6a241522432b478.tar.gz
raylib-5a2c49b9541493b446291f2ff6a241522432b478.zip
Updated Makefiles to include all missing new examples
Diffstat (limited to 'examples')
-rw-r--r--examples/Makefile10
-rw-r--r--examples/Makefile.Web90
2 files changed, 70 insertions, 30 deletions
diff --git a/examples/Makefile b/examples/Makefile
index 6b0b4a84..04bd14e6 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -30,7 +30,7 @@ PLATFORM ?= PLATFORM_DESKTOP
# Define required raylib variables
PROJECT_NAME ?= raylib_examples
-RAYLIB_VERSION ?= 4.2.0
+RAYLIB_VERSION ?= 4.5.0
RAYLIB_PATH ?= ..
# Locations of raylib.h and libraylib.a/libraylib.so
@@ -129,7 +129,7 @@ endif
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_WEB)
- ifeq ($(PLATFORM_OS),WINDOWS)
+ ifeq ($(PLATFORM_OS),WINDOWS)
# Emscripten required variables
EMSDK_PATH ?= C:/emsdk
EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
@@ -137,7 +137,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
- endif
+ endif
endif
# Define default C compiler: CC
@@ -489,6 +489,7 @@ MODELS = \
models/models_billboard \
models/models_box_collisions \
models/models_cubicmap \
+ models/models_draw_cube_texture \
models/models_first_person_maze \
models/models_geometric_shapes \
models/models_mesh_generation \
@@ -531,7 +532,8 @@ AUDIO = \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
- audio/audio_stream_effects
+ audio/audio_stream_effects \
+ audio/audio_mixed_processor
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 063530fb..6af43758 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -30,7 +30,7 @@ PLATFORM ?= PLATFORM_WEB
# Define required raylib variables
PROJECT_NAME ?= raylib_examples
-RAYLIB_VERSION ?= 4.2.0
+RAYLIB_VERSION ?= 4.5.0
RAYLIB_PATH ?= ..
# Locations of raylib.h and libraylib.a/libraylib.so
@@ -60,8 +60,8 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
endif
-# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
+# Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected
+ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
@@ -119,16 +119,18 @@ ifeq ($(PLATFORM),PLATFORM_DRM)
endif
# Define raylib release directory for compiled library
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
+RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_WEB)
- # Emscripten required variables
- EMSDK_PATH ?= C:/emsdk
- EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
- CLANG_PATH = $(EMSDK_PATH)/upstream/bin
- PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
- NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
- export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
+ ifeq ($(PLATFORM_OS),WINDOWS)
+ # Emscripten required variables
+ EMSDK_PATH ?= C:/emsdk
+ EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
+ CLANG_PATH = $(EMSDK_PATH)/upstream/bin
+ PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
+ NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
+ export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH)
+ endif
endif
# Define default C compiler: CC
@@ -195,9 +197,13 @@ ifeq ($(BUILD_MODE),DEBUG)
endif
else
ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS += -Os
+ ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
+ CFLAGS += -O3
+ else
+ CFLAGS += -Os
+ endif
else
- CFLAGS += -s -O1
+ CFLAGS += -s -O2
endif
endif
@@ -329,7 +335,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
-
+
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
LDLIBS += -latomic
endif
@@ -394,13 +400,13 @@ CORE = \
core/core_scissor_test \
core/core_storage_values \
core/core_vr_simulator \
- core/core_loading_thread \
core/core_window_flags \
core/core_window_letterbox \
core/core_window_should_close \
core/core_split_screen \
core/core_smooth_pixelperfect \
- core/core_custom_frame_control
+ core/core_custom_frame_control \
+ core/core_loading_thread
SHAPES = \
shapes/shapes_basic_shapes \
@@ -437,6 +443,7 @@ TEXTURES = \
textures/textures_sprite_anim \
textures/textures_sprite_button \
textures/textures_sprite_explosion \
+ textures/textures_textured_curve \
textures/textures_bunnymark \
textures/textures_blend_modes \
textures/textures_draw_tiled \
@@ -463,6 +470,7 @@ MODELS = \
models/models_billboard \
models/models_box_collisions \
models/models_cubicmap \
+ models/models_draw_cube_texture \
models/models_first_person_maze \
models/models_geometric_shapes \
models/models_mesh_generation \
@@ -496,14 +504,17 @@ SHADERS = \
shaders/shaders_spotlight \
shaders/shaders_hot_reloading \
shaders/shaders_mesh_instancing \
- shaders/shaders_multi_sample2d
+ shaders/shaders_multi_sample2d \
+ shaders/shaders_write_depth \
+ shaders/shaders_hybrid_render
AUDIO = \
audio/audio_module_playing \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
- audio/audio_stream_effects
+ audio/audio_stream_effects \
+ audio/audio_mixed_processor
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@@ -593,13 +604,6 @@ core/core_vr_simulator: core/core_vr_simulator.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file core/resources/distortion100.fs@resources/distortion100.fs
-# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
-# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
-# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
-# in its source were transformed to non-atomic operations and non-thread-local data
-core/core_loading_thread: core/core_loading_thread.c
- $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
-
core/core_window_flags: core/core_window_flags.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -614,6 +618,14 @@ core/core_custom_frame_control: core/core_custom_frame_control.c
core/core_window_should_close: core/core_window_should_close.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
+# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-s USE_PTHREADS=1)
+# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
+# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
+# in its source were transformed to non-atomic operations and non-thread-local data
+core/core_loading_thread: core/core_loading_thread.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s USE_PTHREADS=1
+
# Compile SHAPES examples
shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
@@ -733,6 +745,10 @@ textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/explosion.png@resources/explosion.png \
--preload-file textures/resources/boom.wav@resources/boom.wav
+
+textures/textures_textured_curve: textures/textures_textured_curve.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file textures/resources/road.png@resources/road.png
textures/textures_bunnymark: textures/textures_bunnymark.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -839,6 +855,10 @@ models/models_cubicmap: models/models_cubicmap.c
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
+models/models_draw_cube_texture: models/models_draw_cube_texture.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
+
models/models_first_person_maze: models/models_first_person_maze.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
@@ -869,6 +889,10 @@ models/models_loading_vox: models/models_loading_vox.c
models/models_loading_gltf: models/models_loading_gltf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
+
+models/models_loading_m3d: models/models_loading_m3d.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+ --preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
models/models_orthographic_projection: models/models_orthographic_projection.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@@ -987,7 +1011,16 @@ shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
-
+
+shaders/shaders_write_depth: shaders/shaders_write_depth.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
+
+shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file shaders/resources/shaders/glsl100/hybrid_raymarch.fs@resources/shaders/glsl100/hybrid_raymarch.fs \
+ --preload-file shaders/resources/shaders/glsl100/hybrid_raster.fs@resources/shaders/glsl100/hybrid_raster.fs
+
# Compile AUDIO examples
audio/audio_module_playing: audio/audio_module_playing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@@ -1008,6 +1041,11 @@ audio/audio_sound_loading: audio/audio_sound_loading.c
audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
--preload-file audio/resources/country.mp3@resources/country.mp3
+
+audio/audio_mixed_processor: audio/audio_mixed_processor.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -s TOTAL_MEMORY=67108864 \
+ --preload-file audio/resources/country.mp3@resources/country.mp3 \
+ --preload-file audio/resources/coin.wav@resources/coin.wav
# Clean everything
clean: