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authorRay <[email protected]>2018-01-19 11:41:51 +0100
committerGitHub <[email protected]>2018-01-19 11:41:51 +0100
commit750323da53dd34cb02d2919066259da7ab7dc7a9 (patch)
tree43104b379b10760c79c7531a9140406c32dc62ac /examples
parentf818ec0e05ebc2d1292b56281d4c4291f0514539 (diff)
parent5931bd501cb671854a85b4312bd4da614b6c8797 (diff)
downloadraylib-750323da53dd34cb02d2919066259da7ab7dc7a9.tar.gz
raylib-750323da53dd34cb02d2919066259da7ab7dc7a9.zip
Merge branch 'develop' into testing_uwp
Diffstat (limited to 'examples')
-rw-r--r--examples/CMakeLists.txt21
-rw-r--r--examples/Makefile140
-rw-r--r--examples/others/audio_standalone.c7
-rw-r--r--examples/shaders/shaders_postprocessing.c1
-rw-r--r--examples/text/text_input_box.c2
-rw-r--r--examples/textures/textures_image_generation.c4
6 files changed, 98 insertions, 77 deletions
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
index 354a1373..1f05d529 100644
--- a/examples/CMakeLists.txt
+++ b/examples/CMakeLists.txt
@@ -7,9 +7,20 @@ include("../utils.cmake")
# TODO `build` directory should maybe be something else...
# TODO place somewhere else?
include_directories("../build/release")
+include_directories("../src/external")
+include_directories("../src/external/glfw/include")
# Get the sources together
-set(example_dirs audio core models others physac shaders text texutures)
+set(example_dirs audio core models others shaders shapes text textures)
+set(CMAKE_REQUIRED_DEFINITIONS -D_POSIX_C_SOURCE=199309L)
+ include(CheckSymbolExists)
+ check_symbol_exists(CLOCK_MONOTONIC time.h HAVE_CLOCK_MONOTONIC)
+ check_symbol_exists(QueryPerformanceCounter windows.h HAVE_QPC)
+set(CMAKE_REQUIRED_DEFINITIONS)
+if(HAVE_QPC OR HAVE_CLOCK_MONOTONIC)
+ set(example_dirs ${example_dirs} physac)
+endif()
+
set(example_sources)
set(example_resources)
foreach(example_dir ${example_dirs})
@@ -22,6 +33,14 @@ foreach(example_dir ${example_dirs})
list(APPEND example_resources ${resources})
endforeach()
+include(CheckIncludeFiles)
+check_include_files(OVR_CAPI_GL.h HAVE_OCULUS_CAPI)
+if(NOT HAVE_OCULUS_CAPI)
+ list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/oculus_rift.c)
+endif()
+list(REMOVE_ITEM example_sources ${CMAKE_CURRENT_SOURCE_DIR}/others/standard_lighting.c)
+
+
# Do each example
foreach(example_source ${example_sources})
# Create the basename for the example
diff --git a/examples/Makefile b/examples/Makefile
index a3b3d9be..7ca2dc60 100644
--- a/examples/Makefile
+++ b/examples/Makefile
@@ -2,7 +2,7 @@
#
# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
#
-# Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
+# Copyright (c) 2013-2018 Ramon Santamaria (@raysan5)
#
# This software is provided "as-is", without any express or implied warranty. In no event
# will the authors be held liable for any damages arising from the use of this software.
@@ -29,83 +29,87 @@ PLATFORM ?= PLATFORM_DESKTOP
RAYLIB_PATH ?= ..
PROJECT_NAME ?= raylib_example
+# Default path for raylib on Raspberry Pi, if installed in different path, update it!
ifeq ($(PLATFORM),PLATFORM_RPI)
RAYLIB_PATH ?= /home/pi/raylib
endif
-# Library type used for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
-# NOTE: Libraries should be provided in the selected form
+# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
RAYLIB_LIBTYPE ?= STATIC
-OPENAL_LIBTYPE ?= STATIC
-# On PLATFORM_WEB force OpenAL Soft shared library
-ifeq ($(PLATFORM),PLATFORM_WEB)
- OPENAL_LIBTYPE = SHARED
-endif
+# Use external GLFW library instead of rglfw module
+USE_EXTERNAL_GLFW ?= FALSE
+
+# Use Wayland display server protocol on Linux desktop
+# by default it uses X11 windowing system
+USE_WAYLAND_DISPLAY ?= FALSE
+
+# NOTE: On PLATFORM_WEB OpenAL Soft backend is used by default (check raylib/src/Makefile)
+
# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows! ifeq ($(UNAME),Msys) -> Windows
+ # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
+ # ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT)
PLATFORM_OS=WINDOWS
- LIBPATH=win32
else
UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),Linux)
PLATFORM_OS=LINUX
- LIBPATH=linux
endif
- UNAMEOS=$(shell uname)
ifeq ($(UNAMEOS),FreeBSD)
PLATFORM_OS=FREEBSD
- LIBPATH=linux
endif
ifeq ($(UNAMEOS),Darwin)
PLATFORM_OS=OSX
- LIBPATH=osx
endif
endif
endif
-
ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI cross-compiler
- RPI_CROSS_COMPILE ?= NO
+ UNAMEOS=$(shell uname)
+ ifeq ($(UNAMEOS),Linux)
+ PLATFORM_OS=LINUX
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Emscripten required variables
EMSDK_PATH = C:/emsdk
- EMSCRIPTEN_VERSION = 1.37.21
- CLANG_VERSION=e1.37.21_64bit
+ EMSCRIPTEN_VERSION = 1.37.28
+ CLANG_VERSION=e1.37.28_64bit
PYTHON_VERSION=2.7.5.3_64bit
NODE_VERSION=4.1.1_64bit
export PATH=$(EMSDK_PATH);$(EMSDK_PATH)\clang\$(CLANG_VERSION);$(EMSDK_PATH)\node\$(NODE_VERSION)\bin;$(EMSDK_PATH)\python\$(PYTHON_VERSION);$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION);C:\raylib\MinGW\bin:$$(PATH)
EMSCRIPTEN=$(EMSDK_PATH)\emscripten\$(EMSCRIPTEN_VERSION)
endif
+RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/release/libs
+
# Define raylib release directory for compiled library
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/win32/mingw32
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/win32/mingw32
endif
ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/linux
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/linux
endif
ifeq ($(PLATFORM_OS),OSX)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/osx
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/osx
endif
ifeq ($(PLATFORM_OS),FREEBSD)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/freebsd
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/freebsd
endif
endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/html5
-endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_RELEASE = $(RAYLIB_PATH)/release/libs/rpi
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/rpi
+endif
+ifeq ($(PLATFORM),PLATFORM_WEB)
+ RAYLIB_RELEASE_PATH = $(RAYLIB_PATH)/release/libs/html5
endif
# Define default C compiler: gcc
+# NOTE: define g++ compiler if using C++
CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
@@ -119,9 +123,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
- ifeq ($(RPI_CROSS_COMPILE),YES)
- # RPI cross-compiler
- CC = armv6j-hardfloat-linux-gnueabi-gcc
+ ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
+ # Define RPI cross-compiler
+ #CC = armv6j-hardfloat-linux-gnueabi-gcc
+ CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
endif
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
@@ -140,7 +145,7 @@ endif
# Define compiler flags:
# -O1 defines optimization level
-# -Og enable debugging
+# -g enable debugging
# -s strip unnecessary data from build
# -Wall turns on most, but not all, compiler warnings
# -std=c99 defines C language mode (standard C from 1999 revision)
@@ -171,7 +176,13 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
# -s USE_PTHREADS=1 # multithreading support
- CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 --profiling -s TOTAL_MEMORY=16777216 --preload-file resources
+ # -s WASM=1 # support Web Assembly (https://github.com/kripken/emscripten/wiki/WebAssembly)
+ # --preload-file resources # specify a resources folder for data compilation
+ CFLAGS += -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 --profiling --preload-file resources
+
+ # Define a custom shell .html and output extension
+ CFLAGS += --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ EXT = .html
endif
# Define include paths for required headers
@@ -187,7 +198,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
endif
# Define library paths containing required libs
-LDFLAGS = -L. -L$(RAYLIB_RELEASE) -L$(RAYLIB_PATH)/src
+LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),FREEBSD)
@@ -204,58 +215,53 @@ endif
# if you want to link libraries (libname.so or libname.a), use the -lname
ifeq ($(PLATFORM),PLATFORM_DESKTOP)
ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compiling
- # NOTE: GLFW3 and OpenAL Soft libraries should be installed
- LDLIBS = -lraylib -lglfw3 -lopengl32 -lgdi32
-
- # Define required flags and libs for OpenAL Soft STATIC/SHARED usage
- # NOTE: ALLIBS flag only required for raylib Win32 SHARED library building
- ifeq ($(OPENAL_LIBTYPE),STATIC)
- LDLIBS += -lopenal32 -lwinmm
- CFLAGS += -DAL_LIBTYPE_STATIC -Wl,-allow-multiple-definition
- else
- LDLIBS += -lopenal32dll
- endif
+ # Libraries for Windows desktop compilation
+ LDLIBS = -lraylib -lopengl32 -lgdi32
# Required for physac examples
LDLIBS += -static -lpthread
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw3 -lGL -lopenal -lm -lpthread -ldl
+ # NOTE: Required packages: libegl1-mesa-dev
+ LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+ # On X11 requires also below libraries
+ LDLIBS += -lX11
+ # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
+ #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
+
+ # On Wayland windowing system, additional libraries requires
+ ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
+ LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
+ endif
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libglfw3-dev libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -lglfw -framework OpenGL -framework OpenAL -framework Cocoa
+ # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
+ LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa
endif
ifeq ($(PLATFORM_OS),FREEBSD)
# Libraries for FreeBSD desktop compiling
- # NOTE: Required packages: glfw openal-soft mesa-libs
- LDLIBS = -lraylib -lglfw -lGL -lopenal -lpthread -lm
+ # NOTE: Required packages: mesa-libs
+ LDLIBS = -lraylib -lGL -lpthread -lm
# On XWindow requires also below libraries
LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
endif
+ ifeq ($(USE_EXTERNAL_GLFW),TRUE)
+ # NOTE: It could require additional packages installed: libglfw3-dev
+ LDLIBS += -lglfw
+ endif
endif
ifeq ($(PLATFORM),PLATFORM_RPI)
# Libraries for Raspberry Pi compiling
- # NOTE: Required packages: libopenal1
- LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -lopenal
+ # NOTE: Required packages: libasound2-dev (ALSA)
+ LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
endif
ifeq ($(PLATFORM),PLATFORM_WEB)
# Libraries for web (HTML5) compiling
- LDLIBS = $(RAYLIB_RELEASE)/libraylib.bc
-endif
-
-# Define output extension to generate a .html file using provided shell
-ifeq ($(PLATFORM),PLATFORM_WEB)
- EXT = .html
- WEB_SHELL = --shell-file $(RAYLIB_PATH)\templates\web_shell\shell.html
+ LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc
endif
# Define all object files required
@@ -267,6 +273,7 @@ EXAMPLES = \
core/core_input_gamepad \
core/core_random_values \
core/core_color_select \
+ core/core_drop_files \
core/core_storage_values \
core/core_gestures_detection \
core/core_3d_mode \
@@ -308,9 +315,9 @@ EXAMPLES = \
models/models_cubicmap \
models/models_mesh_picking \
models/models_mesh_generation \
- models/models_yaw_pitch_roll \
models/models_material_pbr \
models/models_skybox \
+ models/models_yaw_pitch_roll \
shaders/shaders_model_shader \
shaders/shaders_shapes_textures \
shaders/shaders_custom_uniform \
@@ -324,11 +331,7 @@ EXAMPLES = \
physac/physics_movement \
physac/physics_restitution \
physac/physics_shatter \
- fix_dylib \
-
-ifneq ($(PLATFORM),PLATFORM_RPI)
- EXAMPLES += core/core_drop_files
-endif
+
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
@@ -372,3 +375,4 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
del *.o *.html *.js
endif
@echo Cleaning done
+
diff --git a/examples/others/audio_standalone.c b/examples/others/audio_standalone.c
index 0a09c988..97c3fd0d 100644
--- a/examples/others/audio_standalone.c
+++ b/examples/others/audio_standalone.c
@@ -26,14 +26,11 @@
********************************************************************************************/
#include <stdio.h>
+#include "audio.h"
#if defined(_WIN32)
#include <conio.h> // Windows only, no stardard library
-#endif
-
-#include "audio.h"
-
-#if defined(__linux__)
+#else
#include <stdio.h>
#include <termios.h>
#include <unistd.h>
diff --git a/examples/shaders/shaders_postprocessing.c b/examples/shaders/shaders_postprocessing.c
index f6ed8205..b8b5f6ae 100644
--- a/examples/shaders/shaders_postprocessing.c
+++ b/examples/shaders/shaders_postprocessing.c
@@ -83,6 +83,7 @@ int main()
// NOTE 2: We load the correct shader depending on GLSL version
Shader shaders[MAX_POSTPRO_SHADERS];
+ // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader
shaders[FX_GRAYSCALE] = LoadShader(0, FormatText("resources/shaders/glsl%i/grayscale.fs", GLSL_VERSION));
shaders[FX_POSTERIZATION] = LoadShader(0, FormatText("resources/shaders/glsl%i/posterization.fs", GLSL_VERSION));
shaders[FX_DREAM_VISION] = LoadShader(0, FormatText("resources/shaders/glsl%i/dream_vision.fs", GLSL_VERSION));
diff --git a/examples/text/text_input_box.c b/examples/text/text_input_box.c
index 54eebf40..5f8d1c01 100644
--- a/examples/text/text_input_box.c
+++ b/examples/text/text_input_box.c
@@ -52,7 +52,7 @@ int main()
letterCount++;
}
- if (key == KEY_BACKSPACE)
+ if (IsKeyPressed(KEY_BACKSPACE))
{
letterCount--;
name[letterCount] = '\0';
diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c
index 7d8e017e..790c34f1 100644
--- a/examples/textures/textures_image_generation.c
+++ b/examples/textures/textures_image_generation.c
@@ -24,10 +24,10 @@ int main()
Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE);
Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE);
- Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.f, WHITE, BLACK);
+ Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK);
Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE);
Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f);
- Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 8.f);
+ Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f);
Image cellular = GenImageCellular(screenWidth, screenHeight, 32);
Texture2D textures[NUM_TEXTURES];