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| author | Ray <[email protected]> | 2020-10-31 11:49:19 +0100 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-10-31 11:49:19 +0100 |
| commit | 8327857488404b6a242eb771e55ee7b674c61f64 (patch) | |
| tree | bf20fec9776657aa857eacfd309bf6efc0681dbc /examples | |
| parent | fbc51e822be6454ec5c1ff6b6c29c48bc843d123 (diff) | |
| download | raylib-8327857488404b6a242eb771e55ee7b674c61f64.tar.gz raylib-8327857488404b6a242eb771e55ee7b674c61f64.zip | |
Update shaders_multi_sample2d.c
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/shaders/shaders_multi_sample2d.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/examples/shaders/shaders_multi_sample2d.c b/examples/shaders/shaders_multi_sample2d.c index efb710aa..2e545981 100644 --- a/examples/shaders/shaders_multi_sample2d.c +++ b/examples/shaders/shaders_multi_sample2d.c @@ -44,7 +44,7 @@ int main(void) Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/color_mix.fs", GLSL_VERSION)); // Get an additional sampler2D location to be enabled on drawing - int texRedLoc = GetShaderLocation(shader, "texture1"); + int texBlueLoc = GetShaderLocation(shader, "texture1"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -68,7 +68,7 @@ int main(void) // WARNING: Additional samplers are enabled for all draw calls in the batch, // EndShaderMode() forces batch drawing and consequently resets active textures // to let other sampler2D to be activated on consequent drawings (if required) - SetShaderValueTexture(shader, texRedLoc, texBlue); + SetShaderValueTexture(shader, texBlueLoc, texBlue); // We are drawing texRed using default sampler2D texture0 but // an additional texture units is enabled for texBlue (sampler2D texture1) |
