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| author | chriscamacho <[email protected]> | 2021-03-25 13:22:10 +0000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2021-03-25 14:22:10 +0100 |
| commit | 9569d6a802a2230c92503456d544a5470a59d5cf (patch) | |
| tree | 2ab9ac314c03b689b9dd8dced8c14d3569119afb /examples | |
| parent | dd5935048539486b0672d8cf112f3df806352dea (diff) | |
| download | raylib-9569d6a802a2230c92503456d544a5470a59d5cf.tar.gz raylib-9569d6a802a2230c92503456d544a5470a59d5cf.zip | |
Add DrawTexturedPoly and example (#1677)
* adds DrawTexturedPoly with example
* the actual example ... ahem
* moved DrawTexturePoly to textures function and example
NB function name changed to fit with other DrawTextureXXX functions
(no "d" )
Co-authored-by: codifies <[email protected]>
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/Makefile | 3 | ||||
| -rw-r--r-- | examples/textures/textures_poly.c | 95 |
2 files changed, 97 insertions, 1 deletions
diff --git a/examples/Makefile b/examples/Makefile index ac42ea98..c8fc3fb2 100644 --- a/examples/Makefile +++ b/examples/Makefile @@ -437,7 +437,8 @@ TEXTURES = \ textures/textures_sprite_explosion \ textures/textures_bunnymark \ textures/textures_blend_modes \ - textures/textures_draw_tiled + textures/textures_draw_tiled \ + textures/textures_poly TEXT = \ text/text_raylib_fonts \ diff --git a/examples/textures/textures_poly.c b/examples/textures/textures_poly.c new file mode 100644 index 00000000..bfb8cdc5 --- /dev/null +++ b/examples/textures/textures_poly.c @@ -0,0 +1,95 @@ +/******************************************************************************************* +* +* raylib [shapes] example - Draw Textured Polygon +* +* This example has been created using raylib 99.98 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* Copyright (c) 2021 Chris Camacho (codifies - bedroomcoders.co.uk) +* +********************************************************************************************/ + +#include "raylib.h" +#include "raymath.h" + +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + int numPnts = 11; // 10 points and back to the start + + Vector2 tPnts[] = { + (Vector2){.75, 0}, + (Vector2){.25, 0}, + (Vector2){0, .5}, + (Vector2){0, .75}, + (Vector2){.25, 1}, + (Vector2){.375, .875}, + (Vector2){.625, .875}, + (Vector2){.75, 1}, + (Vector2){1, .75}, + (Vector2){1, .5}, + (Vector2){.75, 0} // close the poly + }; + + Vector2 pnts[numPnts]; + + // create the poly coords from the UV's + // you don't have to do this you can specify + // them however you want + for (int i=0; i < numPnts; i++) + { + pnts[i].x = (tPnts[i].x - 0.5) * 256.0; + pnts[i].y = (tPnts[i].y - 0.5) * 256.0; + } + + InitWindow(screenWidth, screenHeight, "raylib [textures] example - Textured Polygon"); + + Texture tex = LoadTexture("resources/cat.png"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + float ang = 0; + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // Update your variables here + //---------------------------------------------------------------------------------- + ang++; + + Vector2 dPnts[numPnts]; + for (int i = 0; i < numPnts; i++) + { + dPnts[i] = Vector2Rotate(pnts[i], ang); + } + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Textured Polygon", 20, 20, 20, DARKGRAY); + + DrawTexturePoly(tex, screenWidth/2, screenHeight/2, + dPnts, tPnts, numPnts, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + UnloadTexture(tex); + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
