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| author | Dane Madsen <[email protected]> | 2023-05-22 23:20:28 +1000 |
|---|---|---|
| committer | GitHub <[email protected]> | 2023-05-22 15:20:28 +0200 |
| commit | a4a6d4da8a26d131bc3f3e643f6fe51de281d15f (patch) | |
| tree | 62aaabf5222f158dc1ac4e861e499611d0d1303a /examples | |
| parent | 84ae26cdc0ab22e7721552647cd6c30d8a478bae (diff) | |
| download | raylib-a4a6d4da8a26d131bc3f3e643f6fe51de281d15f.tar.gz raylib-a4a6d4da8a26d131bc3f3e643f6fe51de281d15f.zip | |
Add GenImageGradientSquare (#3077)
* Add GenImageGradientSquare to allow square gradients
* Fix GenImageGradientSquare and add to textures_image_generation example
* Remove params from GenImageGradientSquare
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/textures/textures_image_generation.c | 23 |
1 files changed, 16 insertions, 7 deletions
diff --git a/examples/textures/textures_image_generation.c b/examples/textures/textures_image_generation.c index 8049a578..359dc236 100644 --- a/examples/textures/textures_image_generation.c +++ b/examples/textures/textures_image_generation.c @@ -13,7 +13,7 @@ #include "raylib.h" -#define NUM_TEXTURES 7 // Currently we have 7 generation algorithms +#define NUM_TEXTURES 9 // Currently we have 8 generation algorithms but some are have multiple purposes (Linear and Square Gradients) //------------------------------------------------------------------------------------ // Program main entry point @@ -31,8 +31,10 @@ int main(void) Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE); Image diagonalGradient = GenImageGradientLinear(screenWidth, screenHeight, 45, RED, BLUE); Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK); + Image squareGradient = GenImageGradientSquare(screenWidth, screenHeight, 0.0f, WHITE, BLACK); Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); + Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f); Image cellular = GenImageCellular(screenWidth, screenHeight, 32); Texture2D textures[NUM_TEXTURES] = { 0 }; @@ -41,16 +43,21 @@ int main(void) textures[1] = LoadTextureFromImage(horizontalGradient); textures[2] = LoadTextureFromImage(diagonalGradient); textures[3] = LoadTextureFromImage(radialGradient); - textures[4] = LoadTextureFromImage(checked); - textures[5] = LoadTextureFromImage(whiteNoise); - textures[6] = LoadTextureFromImage(cellular); + textures[4] = LoadTextureFromImage(squareGradient); + textures[5] = LoadTextureFromImage(checked); + textures[6] = LoadTextureFromImage(whiteNoise); + textures[7] = LoadTextureFromImage(perlinNoise); + textures[8] = LoadTextureFromImage(cellular); // Unload image data (CPU RAM) UnloadImage(verticalGradient); UnloadImage(horizontalGradient); + UnloadImage(diagonalGradient); UnloadImage(radialGradient); + UnloadImage(squareGradient); UnloadImage(checked); UnloadImage(whiteNoise); + UnloadImage(perlinNoise); UnloadImage(cellular); int currentTexture = 0; @@ -87,9 +94,11 @@ int main(void) case 1: DrawText("HORIZONTAL GRADIENT", 540, 10, 20, RAYWHITE); break; case 2: DrawText("DIAGONAL GRADIENT", 540, 10, 20, RAYWHITE); break; case 3: DrawText("RADIAL GRADIENT", 580, 10, 20, LIGHTGRAY); break; - case 4: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break; - case 5: DrawText("WHITE NOISE", 640, 10, 20, RED); break; - case 6: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break; + case 4: DrawText("SQUARE GRADIENT", 580, 10, 20, LIGHTGRAY); break; + case 5: DrawText("CHECKED", 680, 10, 20, RAYWHITE); break; + case 6: DrawText("WHITE NOISE", 640, 10, 20, RED); break; + case 7: DrawText("PERLIN NOISE", 640, 10, 20, RED); break; + case 8: DrawText("CELLULAR", 670, 10, 20, RAYWHITE); break; default: break; } |
