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| author | Ray <[email protected]> | 2020-10-05 20:04:33 +0200 |
|---|---|---|
| committer | Ray <[email protected]> | 2020-10-05 20:04:33 +0200 |
| commit | a4ea9f872ffef9ffe66fade37e984c3cc97910cb (patch) | |
| tree | b20ce1514e05c6685dd9d7e6859e3bdbcd5832e9 /examples | |
| parent | a8685ee4fd6eaba79fa53f4adf261d672947a000 (diff) | |
| download | raylib-a4ea9f872ffef9ffe66fade37e984c3cc97910cb.tar.gz raylib-a4ea9f872ffef9ffe66fade37e984c3cc97910cb.zip | |
Review "aggregate initializations" #1403
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/core/core_3d_camera_first_person.c | 2 | ||||
| -rw-r--r-- | examples/core/core_input_multitouch.c | 2 | ||||
| -rw-r--r-- | examples/shapes/raygui.h | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/examples/core/core_3d_camera_first_person.c b/examples/core/core_3d_camera_first_person.c index 39fbfb2e..9225991a 100644 --- a/examples/core/core_3d_camera_first_person.c +++ b/examples/core/core_3d_camera_first_person.c @@ -31,7 +31,7 @@ int main(void) camera.type = CAMERA_PERSPECTIVE; // Generates some random columns - float heights[MAX_COLUMNS] = { 0.0f }; + float heights[MAX_COLUMNS] = { 0 }; Vector3 positions[MAX_COLUMNS] = { 0 }; Color colors[MAX_COLUMNS] = { 0 }; diff --git a/examples/core/core_input_multitouch.c b/examples/core/core_input_multitouch.c index a19a3fea..584e029a 100644 --- a/examples/core/core_input_multitouch.c +++ b/examples/core/core_input_multitouch.c @@ -28,7 +28,7 @@ int main(void) Color ballColor = BEIGE; int touchCounter = 0; - Vector2 touchPosition = { 0.0f }; + Vector2 touchPosition = { 0 }; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //--------------------------------------------------------------------------------------- diff --git a/examples/shapes/raygui.h b/examples/shapes/raygui.h index 226ce8f2..6d5df13e 100644 --- a/examples/shapes/raygui.h +++ b/examples/shapes/raygui.h @@ -4337,7 +4337,7 @@ static const char **GuiTextSplit(const char *text, int *count, int *textRow) // NOTE: Color data should be passed normalized static Vector3 ConvertRGBtoHSV(Vector3 rgb) { - Vector3 hsv = { 0.0f }; + Vector3 hsv = { 0 }; float min = 0.0f; float max = 0.0f; float delta = 0.0f; @@ -4390,7 +4390,7 @@ static Vector3 ConvertRGBtoHSV(Vector3 rgb) // NOTE: Color data should be passed normalized static Vector3 ConvertHSVtoRGB(Vector3 hsv) { - Vector3 rgb = { 0.0f }; + Vector3 rgb = { 0 }; float hh = 0.0f, p = 0.0f, q = 0.0f, t = 0.0f, ff = 0.0f; long i = 0; |
