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authorRay <[email protected]>2019-05-02 13:01:36 +0200
committerRay <[email protected]>2019-05-02 13:01:36 +0200
commita9ebf8e10d9d7903b140918c726a58f7317b3d19 (patch)
tree15aff4fe37b181f963d88553b854e2d55d068ddf /examples
parent34feacc1480f0cdff8a39169dda30bd9446e4504 (diff)
downloadraylib-a9ebf8e10d9d7903b140918c726a58f7317b3d19.tar.gz
raylib-a9ebf8e10d9d7903b140918c726a58f7317b3d19.zip
new example: textures_sprite_button
Diffstat (limited to 'examples')
-rw-r--r--examples/textures/resources/button.pngbin0 -> 48365 bytes
-rw-r--r--examples/textures/resources/buttonfx.wavbin0 -> 57364 bytes
-rw-r--r--examples/textures/textures_sprite_button.c97
3 files changed, 97 insertions, 0 deletions
diff --git a/examples/textures/resources/button.png b/examples/textures/resources/button.png
new file mode 100644
index 00000000..54609e23
--- /dev/null
+++ b/examples/textures/resources/button.png
Binary files differ
diff --git a/examples/textures/resources/buttonfx.wav b/examples/textures/resources/buttonfx.wav
new file mode 100644
index 00000000..7d161ad7
--- /dev/null
+++ b/examples/textures/resources/buttonfx.wav
Binary files differ
diff --git a/examples/textures/textures_sprite_button.c b/examples/textures/textures_sprite_button.c
new file mode 100644
index 00000000..bbd57328
--- /dev/null
+++ b/examples/textures/textures_sprite_button.c
@@ -0,0 +1,97 @@
+/*******************************************************************************************
+*
+* raylib [textures] example - sprite button
+*
+* This example has been created using raylib 2.5 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2019 Ramon Santamaria (@raysan5)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ const int screenWidth = 800;
+ const int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
+
+ InitAudioDevice(); // Initialize audio device
+
+ Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound
+ Texture2D button = LoadTexture("resources/button.png"); // Load button texture
+
+ // Define frame rectangle for drawing
+ int frameHeight = button.height/NUM_FRAMES;
+ Rectangle sourceRec = { 0, 0, button.width, frameHeight };
+
+ // Define button bounds on screen
+ Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight };
+
+ int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
+ bool btnAction = false; // Button action should be activated
+
+ Vector2 mousePoint = { 0.0f, 0.0f };
+
+ SetTargetFPS(60);
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ mousePoint = GetMousePosition();
+ btnAction = false;
+
+ // Check button state
+ if (CheckCollisionPointRec(mousePoint, btnBounds))
+ {
+ if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2;
+ else btnState = 1;
+
+ if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true;
+ }
+ else btnState = 0;
+
+ if (btnAction)
+ {
+ PlaySound(fxButton);
+
+ // TODO: Any desired action
+ }
+
+ // Calculate button frame rectangle to draw depending on button state
+ sourceRec.y = btnState*frameHeight;
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadTexture(button); // Unload button texture
+ UnloadSound(fxButton); // Unload sound
+
+ CloseAudioDevice(); // Close audio device
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file